-|script|summon-snakes|32767
{
end;
OnCast:
callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
if (Sp < 40) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (getskilllv(.school) < .level) end;
if (countitem("DarkCrystal") < 1 || countitem("SnakeEgg") < 1) end;
if (OrumQuest <= 40) end;
delitem "DarkCrystal", 1;
delitem "SnakeEgg", 1;
set MAGIC_CAST_TICK, gettimetick(2) + 15; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 40;
misceffect FX_MAGIC_DARKRED, strcharinfo(0);
misceffect FX_PENTAGRAM_BUILDUP, strcharinfo(0);
callfunc "magic_exp";
set .@puppet$, "#"+strnpcinfo(0)+"#"+BL_ID;
set .@puppet, puppet(getmap(), POS_X, POS_Y, .@puppet$, 127);
set .count, (@spellpower/300)+1, .@puppet;
set .master, BL_ID, .@puppet;
set .lifetime, @spellpower*80, .@puppet;
addnpctimer 4000-(@spellpower*9), .@puppet$+"::OnSummon";
addnpctimer 6000, .@puppet$+"::OnDestroy";
end;
OnSummon:
specialeffect FX_PENTAGRAM_BURST;
set .@i, 0;
set .@x, getnpcx();
set .@y, getnpcy();
set .@map$, strnpcinfo(3);
callsub S_SummonAll;
end;
OnDestroy:
destroy;
S_SummonAll:
summon .@map$, rand(.@x-2,.@x+2), rand(.@y-2,.@y+2), .master, 1010, 2, .lifetime;
set .@i, .@i + 1;
if (.@i < .count) goto S_SummonAll;
return;
OnInit:
set .school, SKILL_MAGIC_DARK;
set .invocation$, chr(MAGIC_SYMBOL) + "halhiss"; // used in npcs that refer to this spell
callfunc "magic_register2";
set .level, 2;
set .exp_gain, 3;
end;
}