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//#################################################################################
//#                                                                               #
//# this script file contains the npc scripts for the quest to obtain a scythe.   #
//#                                                                               #
//# Needed: 10 Pink Antenna                                                       #
//#                                                                               #
//# Reward: Scythe                                                                #
//#                                                                               #
//#################################################################################

//Farmer

new_18-1.gat,101,30,0	script	Farmer	142, {
	if (QUEST_Scythe_state == 1) goto L_Exchange;
	if (QUEST_Scythe_state == 2) goto L_ThanksAgain;
	mes "[Farmer Hinnak]";
	mes "Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!";
	next;

	menu "You need some anger control therapy.",-,"Why do you hate them?", L_Reason;
		close;
	L_Reason:
		mes "These @#$% beasts are jumping around in my fields destroying all my harvest.";
		mes "But they are too fast. I can't catch them.";
		next;

		menu "Want me to help you?",L_Help,"Well, life ain't fair.",-;
			close;
		L_Help:
			mes "Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson.";
			mes "Slay some of them and bring me 10 of their antennae.";
			set QUEST_Scythe_state, 1;
			next;

			menu "Sure, I'm on my way",-,"How much is this worth to you?", L_Reward;
				close;
			L_Reward:
				mes "Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.";
				close;

	L_Exchange:
		mes "Have you got the 10 antennae?";
		next;

		if (countitem(614) < 10) goto L_Exchange_Notenough;

		menu "Not yet, but I am working on it.",-,"Sure, here they are!",L_Exchange_Exchange;
			close;

		L_Exchange_Exchange:
			delitem 614,10;
			getitem 623,1;
			set QUEST_Scythe_state, 2;
			mes "Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.";
			close;

		L_Exchange_Notenough:
			menu "Not yet, but I am working on it.",-;
			close;

	L_ThanksAgain:
		mes "Thanks again for helping me with the pinkies.";
		close;
}