new_3-1.gat,55,51,0 script Rewards 106,{
if (MPQUEST == 0) goto Register;
mes "[Rewards Master]";
mes "Welcome! Would you like to exchange some points for items?";
next;
menu "Yes",Y1,"No Thanks",LEAVE;
next;
Register:
mes "[Rewards Master]";
mes "Hey, it seems like you didn't register as a quest participant yet! You can sign up at the gate below.";
close;
Y1:
mes "[Rewards Master]";
mes "Ok lets check those points.";
if (tvis == 0) set tvis,1;
if (Mobpt < tvis) goto NotEnough;
set Mobpt,Mobpt-tvis;
set tvis,tvis+1;
next;
set @TEMP,rand(1);
if(@TEMP ==0) goto R_1;
if(@TEMP ==1) goto R_2;
R_1:
set @TEMP,rand(19);
if(@TEMP ==0) goto R1_1;
if(@TEMP ==1) goto R1_2;
if(@TEMP ==2) goto R1_3;
if(@TEMP ==3) goto R1_4;
if(@TEMP ==4) goto R1_5;
if(@TEMP ==5) goto R1_6;
if(@TEMP ==6) goto R1_7;
if(@TEMP ==7) goto R1_8;
if(@TEMP ==8) goto R1_9;
if(@TEMP ==9) goto R1_10;
if(@TEMP ==10) goto R1_11;
if(@TEMP ==11) goto R1_12;
if(@TEMP ==12) goto R1_13;
if(@TEMP ==13) goto R1_14;
if(@TEMP ==14) goto R1_15;
if(@TEMP ==15) goto R1_16;
if(@TEMP ==16) goto R1_17;
if(@TEMP ==17) goto R1_18;
if(@TEMP ==18) goto R1_19;
if(@TEMP ==19) goto R1_20;
R1_1:
mes "[Rewards Master]";
mes "You got Cactus Drink.";
getitem 501,1;
goto Q;
R1_2:
mes "[Rewards Master]";
mes "You got Cactus Potion.";
getitem 502,1;
goto Q;
R1_3:
mes "[Rewards Master]";
mes "You got Casino Coins.";
getitem 503,1;
goto Q;
R1_4:
mes "[Rewards Master]";
mes "You got Decor Candy Cane.";
getitem 504,1;
goto Q;
R1_5:
mes "[Rewards Master]";
mes "You got Maggot Slime.";
getitem 505,1;
goto Q;
R1_6:
mes "[Rewards Master]";
mes "You got Candy Cane.";
getitem 506,1;
goto Q;
R1_7:
mes "[Rewards Master]";
mes "You got Scorpion Stinger.";
getitem 507,1;
goto Q;
R1_8:
mes "[Rewards Master]";
mes "You got Xmas Cake.";
getitem 508,1;
goto Q;
R1_9:
mes "[Rewards Master]";
mes "You got Chocolate Bar.";
getitem 509,1;
goto Q;
R1_10:
mes "[Rewards Master]";
mes "You got Candy.";
getitem 510,1;
goto Q;
R1_11:
mes "[Rewards Master]";
mes "You got Santa Hat.";
getitem 511,1;
goto Q;
R1_12:
mes "[Rewards Master]";
mes "You got Ginger Bread Man.";
getitem 512,1;
goto Q;
R1_13:
mes "[Rewards Master]";
mes "You got Cake.";
getitem 513,1;
goto Q;
R1_14:
mes "[Rewards Master]";
mes "You got Candy Cane.";
getitem 514,1;
goto Q;
R1_15:
mes "[Rewards Master]";
mes "You got Purple Present.";
getitem 515,1;
goto Q;
R1_16:
mes "[Rewards Master]";
mes "You got Blue Present.";
getitem 516,1;
goto Q;
R1_17:
mes "[Rewards Master]";
mes "You got Red Scorpion Stinger.";
getitem 517,1;
goto Q;
R1_18:
mes "[Rewards Master]";
mes "You got Bug Leg.";
getitem 518,1;
goto Q;
R1_19:
mes "[Rewards Master]";
mes "You got Cherry Cake.";
getitem 519,1;
goto Q;
R1_20:
mes "[Rewards Master]";
mes "You got Easter Egg.";
getitem 520,1;
goto Q;
R_2:
set @TEMP,rand(3);
if(@TEMP ==0) goto R2_1;
if(@TEMP ==1) goto R2_2;
if(@TEMP ==2) goto R2_3;
if(@TEMP ==3) goto R2_4;
R2_1:
mes "[Rewards Master]";
mes "You got an Arrow.";
getitem 1199,1;
goto Q;
R2_2:
mes "[Rewards Master]";
mes "You got a Bow.";
getitem 1200,1;
goto Q;
R2_3:
mes "[Rewards Master]";
mes "You got a Knife.";
getitem 1201,1;
goto Q;
R2_4:
mes "[Rewards Master]";
mes "You got an Cotton Shirt.";
getitem 1202,1;
goto Q;
NotEnough:
next;
mes "[Rewards Master]";
mes "Kill some more monsters first.";
close;
LEAVE:
close;
}