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/*
* The ManaPlus Client
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TOUCHMANAGER_H
#define TOUCHMANAGER_H
#include "resources/image.h"
#include "keydata.h"
#include <guichan/mouseinput.hpp>
#include <guichan/rectangle.hpp>
#include <map>
#include <string>
#include <vector>
#include "localconsts.h"
class ImageCollection;
class MouseInput;
typedef void (*TouchFuncPtr) (const MouseInput &mouseInput);
const int actionsSize = Input::KEY_TOTAL;
struct TouchItem final
{
TouchItem(const gcn::Rectangle rect0, Image *const img, int x0, int y0,
TouchFuncPtr ptrAll, TouchFuncPtr ptrPressed,
TouchFuncPtr ptrReleased, TouchFuncPtr ptrOut) :
rect(rect0),
image(img),
x(x0),
y(y0),
funcAll(ptrAll),
funcPressed(ptrPressed),
funcReleased(ptrReleased),
funcOut(ptrOut)
{
}
A_DELETE_COPY(TouchItem)
gcn::Rectangle rect;
Image *image;
int x;
int y;
TouchFuncPtr funcAll;
TouchFuncPtr funcPressed;
TouchFuncPtr funcReleased;
TouchFuncPtr funcOut;
};
typedef std::vector<TouchItem*> TouchItemVector;
typedef TouchItemVector::const_iterator TouchItemVectorCIter;
class TouchManager final
{
public:
TouchManager();
~TouchManager();
A_DELETE_COPY(TouchManager)
enum Types
{
NORMAL = 0,
LEFT = 1,
RIGHT = 2,
};
void init();
void loadTouchItem(TouchItem **item, std::string name, int type,
TouchFuncPtr fAll, TouchFuncPtr fPressed,
TouchFuncPtr fReleased, TouchFuncPtr fOut);
void clear();
void unloadTouchItem(TouchItem **item0);
void draw();
bool processEvent(const MouseInput &mouseInput);
bool isActionActive(const int index) const;
void setActionActive(const int index, const bool value)
{
if (index >= 0 && index < actionsSize)
mActions[index] = value;
}
private:
TouchItem *mKeyboard;
TouchItem *mPad;
TouchItem *mAttack;
TouchItem *mCancel;
TouchItemVector mObjects;
ImageCollection *mVertexes;
bool mActions[actionsSize];
bool mRedraw;
};
extern TouchManager touchManager;
#endif
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