1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2012 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TEXTCOMMAND_H
#define TEXTCOMMAND_H
#include "resources/itemdb.h"
#define MAGIC_START_ID 340
class Image;
enum SpellTarget
{
NOTARGET = 0,
ALLOWTARGET = 1,
NEEDTARGET = 2
};
enum MagicSchool
{
SKILL_MAGIC = 340,
SKILL_MAGIC_LIFE = 341,
SKILL_MAGIC_WAR = 342,
SKILL_MAGIC_TRANSMUTE = 343,
SKILL_MAGIC_NATURE = 344,
SKILL_MAGIC_ASTRAL = 345
};
enum TextCommandType
{
TEXT_COMMAND_MAGIC = 0,
TEXT_COMMAND_TEXT = 1
};
/**
* Represents one or more instances of a certain item type.
*/
class TextCommand
{
public:
/**
* Constructor.
*/
TextCommand(unsigned int id, std::string symbol, std::string command,
std::string comment, SpellTarget type, std::string icon,
unsigned int basicLvl, MagicSchool school = SKILL_MAGIC,
unsigned int schoolLvl = 0, int mana = 0);
/**
* Constructor.
*/
TextCommand(unsigned int id, std::string symbol, std::string command,
std::string comment, SpellTarget type, std::string icon);
/**
* Constructor.
*/
TextCommand(unsigned int id);
/**
* Destructor.
*/
~TextCommand();
std::string getName() const
{ return mCommand; }
std::string getCommand() const
{ return mCommand; }
std::string getComment() const
{ return mComment; }
std::string getSymbol() const
{ return mSymbol; }
unsigned int getId() const
{ return mId; }
SpellTarget getTargetType() const
{ return mTargetType; }
std::string getIcon() const
{ return mIcon; }
int getMana() const
{ return mMana; }
MagicSchool getSchool() const
{ return mSchool; }
int getBaseLvl() const
{ return mBaseLvl; }
int getSchoolLvl() const
{ return mSchoolLvl; }
TextCommandType getCommandType() const
{ return mCommandType; }
void setCommand(std::string command)
{ mCommand = command; }
void setComment(std::string comment)
{ mComment = comment; }
void setSymbol(std::string symbol)
{ mSymbol = symbol; }
void setId(unsigned int id)
{ mId = id; }
void setTargetType(SpellTarget targetType)
{ mTargetType = targetType; }
void setIcon(std::string icon)
{ mIcon = icon; loadImage(); }
void setMana(unsigned int mana)
{ mMana = mana; }
void setSchool(MagicSchool school)
{ mSchool = school; }
void setBaseLvl(unsigned int baseLvl)
{ mBaseLvl = baseLvl; }
void setSchoolLvl(unsigned int schoolLvl)
{ mSchoolLvl = schoolLvl; }
void setCommandType(TextCommandType commandType)
{ mCommandType = commandType; }
bool isEmpty() const
{ return mCommand == "" && mSymbol == ""; }
Image *getImage() const
{ return mImage; }
private:
void loadImage();
protected:
std::string mCommand;
std::string mComment;
std::string mSymbol;
SpellTarget mTargetType;
std::string mIcon;
unsigned int mId;
int mMana;
MagicSchool mSchool;
int mBaseLvl;
int mSchoolLvl;
TextCommandType mCommandType;
Image *mImage;
};
#endif
|