blob: 88d2541ef5112e862c11b942bab278e2e4df2424 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SPELLSHORTCUT_H
#define SPELLSHORTCUT_H
#include "const/spells.h"
/**
* The class which keeps track of the item shortcuts.
*/
class SpellShortcut final
{
public:
/**
* Constructor.
*/
SpellShortcut();
A_DELETE_COPY(SpellShortcut)
/**
* Destructor.
*/
~SpellShortcut();
/**
* Load the configuration information.
*/
void load();
unsigned int getSpellsCount() const A_WARN_UNUSED;
/**
* Set the item that is selected.
*
* @param itemId The ID of the item that is to be assigned.
*/
void setItemSelected(const int itemId)
{ mItemSelected = itemId; }
/**
* A flag to check if the item is selected.
*/
bool isItemSelected() const A_WARN_UNUSED
{ return mItemSelected > -1; }
/**
* Returns selected shortcut item ID.
*/
int getSelectedItem() const A_WARN_UNUSED
{ return mItemSelected; }
/**
* Returns the shortcut item ID specified by the index.
*
* @param index Index of the shortcut item.
*/
int getItem(const int index) const
{ return mItems[index]; }
private:
int mItems[SPELLS_SIZE];
int mItemSelected; /**< The item held by cursor. */
};
extern SpellShortcut *spellShortcut;
#endif // SPELLSHORTCUT_H
|