blob: 9fb5da850e4b8818d97edd9e5902c820605b9ecb (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SPELLMANAGER_H
#define SPELLMANAGER_H
#include <string>
#include <vector>
#include "textcommand.h"
#include "being/being.h"
const int SPELL_MIN_ID = 100000;
const unsigned int SPELL_SHORTCUT_ITEMS = 49;
const unsigned int SPELL_SHORTCUT_TABS = 5;
class SpellManager final
{
public:
SpellManager();
A_DELETE_COPY(SpellManager)
~SpellManager();
TextCommand *getSpell(const int spellId) const A_WARN_UNUSED;
const TextCommand* getSpellByItem(const int itemId)
const A_WARN_UNUSED;
bool addSpell(TextCommand *const spell);
TextCommand *createNewSpell() const A_WARN_UNUSED;
const std::vector<TextCommand*> &getAll() const A_WARN_UNUSED;
void useItem(const int itemId) const;
void invoke(const int spellId) const;
void load(const bool oldConfig = false);
void save() const;
std::string autoComplete(const std::string &partName)
const A_WARN_UNUSED;
void swap(const int id1, const int id2);
private:
void fillSpells();
void invokeSpell(const TextCommand *const spell,
const Being *const target) const;
void invokeSpell(const TextCommand *const spell) const;
static std::string parseCommand(std::string command,
const Being *const target)
A_WARN_UNUSED;
std::map<unsigned int, TextCommand*> mSpells;
std::vector<TextCommand*> mSpellsVector;
};
extern SpellManager *spellManager;
#endif // SPELLMANAGER_H
|