summaryrefslogtreecommitdiff
path: root/src/shopitem.h
blob: 04d26df8fbedd45d1addcad294c668dc35b8668e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef _SHOPITEM_H
#define _SHOPITEM_H

#include "item.h"

#include <stack>

/**
 * Represents an item in a shop inventory. It can store quantity and inventory
 * indices of duplicate entries in the shop as well.
 */
class ShopItem : public Item
{
    public:
        /**
         * Constructor. Creates a new ShopItem.
         *
         * @param inventoryIndex the inventory index of the item
         * @param id the id of the item
         * @param quantity number of available copies of the item
         * @param price price of the item
         */
        ShopItem(int inventoryIndex, int id, int quantity, int price);

        /**
         * Constructor. Creates a new ShopItem. Inventory index will be set to
         * -1 and quantity to 0.
         *
         * @param id the id of the item
         * @param price price of the item
         */
        ShopItem(int id, int price);

        /**
         * Destructor.
         */
        ~ShopItem();

        /**
         * Add a duplicate. Id and price will be taken from this item.
         *
         * @param inventoryIndex the inventory index of the item
         * @param quantity number of available copies of the item
         */
        void addDuplicate(int inventoryIndex, int quantity);

        /**
         * Add a duplicate. Id and price will be taken from this item.
         * Needed for compatibility with ShopDuplicateItems (see) class
         * documentation).
         */
        void addDuplicate();

        /**
         * Gets the quantity of the currently topmost duplicate.
         *
         * @return the quantity of the currently topmost duplicate
         */
        int getCurrentQuantity() const
        {
            return mDuplicates.empty() ? 0 : mDuplicates.top()->quantity;
        }

        /**
         * Gets the inventory index of the currently topmost duplicate.
         *
         * @return the inventory index of the currently topmost duplicate
         */
        int getCurrentInvIndex() const
        {
            return mDuplicates.empty() ? mInvIndex :
                   mDuplicates.top()->inventoryIndex;
        }

        /**
         * Reduces the quantity of the topmost duplicate by the specified
         * amount. Also reduces the total quantity of this DuplicateItem.
         * Empty duplicates are automatically removed.
         *
         * If the amount is bigger than the quantity of the current topmost,
         * only sell as much as possible. Returns the amount actually sold (do
         * not ignore the return value!)
         *
         * @return the amount, that actually was sold.
         */
        int sellCurrentDuplicate(int quantity);

        /**
         * Gets the price of the item.
         *
         * @return the price of the item
         */
        int getPrice() const
        { return mPrice; }

        /**
         * Gets the display name for the item in the shop list.
         *
         * @return the display name for the item in the shop list
         */
        const std::string &getDisplayName() const
        { return mDisplayName; }

    protected:
        int mPrice;
        std::string mDisplayName;

        /**
         * Struct to keep track of duplicates.
         */
        typedef struct
        {
            int inventoryIndex;
            int quantity;
        } DuplicateItem;
        std::stack<DuplicateItem*> mDuplicates; /** <-- Stores duplicates */
};

#endif