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/*
* The ManaPlus Client
* Copyright (C) 2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SETTINGS_H
#define SETTINGS_H
#include "options.h"
#include "resources/map/maptype.h"
#include <string>
#include <vector>
#include "localconsts.h"
class Settings final
{
public:
Settings() :
updateHost(),
oldUpdates(),
updatesDir(),
configDir(),
localDataDir(),
tempDir(),
serverName(),
screenshotDir(),
onlineListUrl(),
serverConfigDir(),
usersDir(),
npcsDir(),
supportUrl(),
logFileName(),
rootDir(),
windowCaption(),
updateMirrors(),
options(),
guiAlpha(1.0F),
textureSize(1024),
moveType(0U),
crazyMoveType(0U),
moveToTargetType(0U),
followMode(0U),
attackWeaponType(0U),
attackType(0U),
quickDropCounter(0U),
pickUpType(0U),
magicAttackType(0U),
pvpAttackType(0U),
imitationMode(0U),
cameraMode(0U),
mapDrawType(MapType::NORMAL),
persistentIp(true),
limitFps(false),
inputFocused(true),
mouseFocused(true),
disableGameModifiers(false),
awayMode(false),
pseudoAwayMode(false),
fixDeadAnimation(true),
disableLoggingInGame(false)
{ }
std::string updateHost;
std::string oldUpdates;
std::string updatesDir;
std::string configDir;
std::string localDataDir;
std::string tempDir;
std::string serverName;
std::string screenshotDir;
std::string onlineListUrl;
std::string serverConfigDir;
std::string usersDir;
std::string npcsDir;
std::string supportUrl;
std::string logFileName;
std::string rootDir;
std::string windowCaption;
std::vector<std::string> updateMirrors;
Options options;
float guiAlpha;
unsigned int textureSize;
unsigned int moveType;
unsigned int crazyMoveType;
unsigned int moveToTargetType;
unsigned int followMode;
unsigned int attackWeaponType;
unsigned int attackType;
unsigned int quickDropCounter;
unsigned int pickUpType;
unsigned int magicAttackType;
unsigned int pvpAttackType;
unsigned int imitationMode;
unsigned int cameraMode;
MapType::MapType mapDrawType;
bool persistentIp;
bool limitFps;
bool inputFocused;
bool mouseFocused;
bool disableGameModifiers;
bool awayMode;
bool pseudoAwayMode;
bool fixDeadAnimation;
bool disableLoggingInGame;
};
extern Settings settings;
#endif // SETTINGS_H
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