1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef USE_SDL2
#include "sdl2graphics.h"
#include "main.h"
#include "configuration.h"
#include "graphicsmanager.h"
#include "graphicsvertexes.h"
#include "logger.h"
#include "resources/imagehelper.h"
#include "resources/sdl2imagehelper.h"
#include <guichan/sdl/sdlpixel.hpp>
#include "utils/sdlcheckutils.h"
#include <SDL.h>
#include "debug.h"
#ifdef DEBUG_SDL_SURFACES
#define MSDL_RenderCopy(render, texture, src, dst) \
FakeSDL_RenderCopy(render, texture, src, dst)
static int FakeSDL_RenderCopy(SDL_Renderer *const renderer,
SDL_Texture *const texture,
const SDL_Rect *const srcrect,
const SDL_Rect *const dstrect)
{
int ret = SDL_RenderCopy(renderer, texture, srcrect, dstrect);
if (ret)
{
logger->log("rendering error in texture %p: %s",
static_cast<void*>(texture), SDL_GetError());
}
return ret;
}
#else
#define MSDL_RenderCopy(render, texture, src, dst) \
SDL_RenderCopy(render, texture, src, dst)
#endif
SDLGraphics::SDLGraphics() :
Graphics(),
mOldPixel(0),
mOldAlpha(0)
{
}
SDLGraphics::~SDLGraphics()
{
}
bool SDLGraphics::drawRescaledImage(const Image *const image, int srcX, int srcY,
int dstX, int dstY,
const int width, const int height,
const int desiredWidth,
const int desiredHeight,
const bool useColor A_UNUSED)
{
FUNC_BLOCK("Graphics::drawRescaledImage", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return false;
if (!image->mTexture)
return false;
const gcn::ClipRectangle &top = mClipStack.top();
const SDL_Rect &bounds = image->mBounds;
const SDL_Rect srcRect
{
static_cast<int32_t>(srcX + bounds.x),
static_cast<int32_t>(srcY + bounds.y),
static_cast<int32_t>(width),
static_cast<int32_t>(height)
};
const SDL_Rect dstRect
{
static_cast<int32_t>(dstX + top.xOffset),
static_cast<int32_t>(dstY + top.yOffset),
static_cast<int32_t>(desiredWidth),
static_cast<int32_t>(desiredHeight)
};
return (MSDL_RenderCopy(mRenderer, image->mTexture,
&srcRect, &dstRect) < 0);
}
bool SDLGraphics::drawImage2(const Image *const image, int srcX, int srcY,
int dstX, int dstY, const int width,
const int height, const bool useColor A_UNUSED)
{
FUNC_BLOCK("Graphics::drawImage2", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image || !image->mTexture)
return false;
const gcn::ClipRectangle &top = mClipStack.top();
if (!top.height)
return false;
const SDL_Rect &bounds = image->mBounds;
const SDL_Rect srcRect
{
static_cast<int32_t>(srcX + bounds.x),
static_cast<int32_t>(srcY + bounds.y),
static_cast<int32_t>(width),
static_cast<int32_t>(height)
};
const SDL_Rect dstRect
{
static_cast<int32_t>(dstX + top.xOffset),
static_cast<int32_t>(dstY + top.yOffset),
static_cast<int32_t>(width),
static_cast<int32_t>(height)
};
return !MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
void SDLGraphics::drawImagePattern(const Image *const image,
const int x, const int y,
const int w, const int h)
{
FUNC_BLOCK("Graphics::drawImagePattern", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return;
if (!image->mTexture)
return;
const gcn::ClipRectangle &top = mClipStack.top();
if (!top.height)
return;
const SDL_Rect &bounds = image->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
SDL_Rect dstRect;
SDL_Rect srcRect;
srcRect.x = static_cast<int32_t>(bounds.x);
srcRect.y = static_cast<int32_t>(bounds.y);
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
dstRect.y = static_cast<int32_t>(py + yOffset);
srcRect.h = static_cast<int32_t>(dh);
dstRect.h = static_cast<int32_t>(dh);
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
dstRect.x = static_cast<int32_t>(px + xOffset);
srcRect.w = static_cast<int32_t>(dw);
dstRect.w = static_cast<int32_t>(dw);
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
}
}
void SDLGraphics::drawRescaledImagePattern(const Image *const image,
const int x, const int y,
const int w, const int h,
const int scaledWidth,
const int scaledHeight)
{
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return;
if (!image->mTexture)
return;
if (scaledHeight == 0 || scaledWidth == 0)
return;
const gcn::ClipRectangle &top = mClipStack.top();
if (!top.height)
return;
Image *const tmpImage = image->SDLgetScaledImage(
scaledWidth, scaledHeight);
if (!tmpImage)
return;
const SDL_Rect &bounds = tmpImage->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
SDL_Rect dstRect;
SDL_Rect srcRect;
srcRect.x = static_cast<int32_t>(bounds.x);
srcRect.y = static_cast<int32_t>(bounds.y);
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
dstRect.y = static_cast<int32_t>(py + yOffset);
srcRect.h = static_cast<int32_t>(dh);
dstRect.h = static_cast<int32_t>(dh);
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
dstRect.x = static_cast<int32_t>(px + xOffset);
srcRect.w = static_cast<int32_t>(dw);
dstRect.w = static_cast<int32_t>(dw);
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
}
delete tmpImage;
}
void SDLGraphics::calcImagePattern(ImageVertexes* const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
// Check that preconditions for blitting are met.
if (!vert || !mWindow || !image || !image->mTexture)
return;
const gcn::ClipRectangle &top = mClipStack.top();
if (!top.height)
return;
const SDL_Rect &bounds = image->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
const int srcX = bounds.x;
const int srcY = bounds.y;
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
const int dstY = py + yOffset;
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
const int dstX = px + xOffset;
DoubleRect *const r = new DoubleRect();
SDL_Rect &dstRect = r->dst;
SDL_Rect &srcRect = r->src;
srcRect.x = static_cast<int32_t>(srcX);
srcRect.y = static_cast<int32_t>(srcY);
srcRect.w = static_cast<int32_t>(dw);
srcRect.h = static_cast<int32_t>(dh);
dstRect.x = static_cast<int32_t>(dstX);
dstRect.y = static_cast<int32_t>(dstY);
dstRect.w = static_cast<int32_t>(dw);
dstRect.h = static_cast<int32_t>(dh);
vert->sdl.push_back(r);
}
}
}
void SDLGraphics::calcImagePattern(ImageCollection* const vertCol,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
ImageVertexes *vert = nullptr;
if (vertCol->currentImage != image)
{
vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
calcImagePattern(vert, image, x, y, w, h);
}
void SDLGraphics::calcTile(ImageVertexes *const vert,
const Image *const image,
int x, int y) const
{
vert->image = image;
calcTileSDL(vert, x, y);
}
void SDLGraphics::calcTileSDL(ImageVertexes *const vert, int x, int y) const
{
// Check that preconditions for blitting are met.
if (!vert || !vert->image || !vert->image->mTexture)
return;
const gcn::ClipRectangle &top = mClipStack.top();
if (!top.height)
return;
const Image *const image = vert->image;
const SDL_Rect &bounds = image->mBounds;
x += top.xOffset;
y += top.yOffset;
DoubleRect *rect = new DoubleRect();
SDL_Rect &dstRect = rect->dst;
SDL_Rect &srcRect = rect->src;
srcRect.x = static_cast<int32_t>(bounds.x);
srcRect.y = static_cast<int32_t>(bounds.y);
srcRect.w = static_cast<int32_t>(bounds.w);
srcRect.h = static_cast<int32_t>(bounds.h);
dstRect.x = static_cast<int32_t>(x);
dstRect.y = static_cast<int32_t>(y);
dstRect.w = static_cast<int32_t>(bounds.w);
dstRect.h = static_cast<int32_t>(bounds.h);
vert->sdl.push_back(rect);
}
void SDLGraphics::calcTile(ImageCollection *const vertCol,
const Image *const image,
int x, int y)
{
if (vertCol->currentImage != image)
{
ImageVertexes *const vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
calcTileSDL(vert, x, y);
}
else
{
calcTileSDL(vertCol->currentVert, x, y);
}
}
void SDLGraphics::drawTile(const ImageCollection *const vertCol)
{
const ImageVertexesVector &draws = vertCol->draws;
const ImageCollectionCIter it_end = draws.end();
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
{
const ImageVertexes *const vert = *it;
const Image *const img = vert->image;
const DoubleRects *const rects = &vert->sdl;
DoubleRects::const_iterator it2 = rects->begin();
const DoubleRects::const_iterator it2_end = rects->end();
while (it2 != it2_end)
{
MSDL_RenderCopy(mRenderer, img->mTexture,
&(*it2)->src, &(*it2)->dst);
++ it2;
}
}
}
void SDLGraphics::drawTile(const ImageVertexes *const vert)
{
// vert and img must be != 0
const Image *const img = vert->image;
const DoubleRects *const rects = &vert->sdl;
DoubleRects::const_iterator it = rects->begin();
const DoubleRects::const_iterator it_end = rects->end();
while (it != it_end)
{
MSDL_RenderCopy(mRenderer, img->mTexture, &(*it)->src, &(*it)->dst);
++ it;
}
}
void SDLGraphics::updateScreen()
{
BLOCK_START("Graphics::updateScreen")
SDL_RenderPresent(mRenderer);
// SDL_RenderClear(mRenderer);
BLOCK_END("Graphics::updateScreen")
}
SDL_Surface *SDLGraphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
#else
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
#endif
const int amask = 0x00000000;
SDL_Surface *const screenshot = MSDL_CreateRGBSurface(SDL_SWSURFACE,
mRect.w, mRect.h, 24, rmask, gmask, bmask, amask);
// if (screenshot)
// SDL_BlitSurface(mWindow, nullptr, screenshot, nullptr);
return screenshot;
}
bool SDLGraphics::drawNet(const int x1, const int y1,
const int x2, const int y2,
const int width, const int height)
{
// +++ need use SDL_RenderDrawLines
for (int y = y1; y < y2; y += height)
drawLine(x1, y, x2, y);
for (int x = x1; x < x2; x += width)
drawLine(x, y1, x, y2);
return true;
}
bool SDLGraphics::calcWindow(ImageCollection *const vertCol,
const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
ImageVertexes *vert = nullptr;
Image *const image = imgRect.grid[4];
if (vertCol->currentImage != image)
{
vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
const Image *const *const grid = &imgRect.grid[0];
return calcImageRect(vert, x, y, w, h,
grid[0], grid[2], grid[6], grid[8],
grid[1], grid[5], grid[7], grid[3],
grid[4]);
}
void SDLGraphics::fillRectangle(const gcn::Rectangle &rectangle)
{
const gcn::ClipRectangle &top = mClipStack.top();
const SDL_Rect rect
{
static_cast<int32_t>(rectangle.x + top.xOffset),
static_cast<int32_t>(rectangle.y + top.yOffset),
static_cast<int32_t>(rectangle.width),
static_cast<int32_t>(rectangle.height)
};
SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);
SDL_RenderFillRects(mRenderer, &rect, 1);
}
void SDLGraphics::_beginDraw()
{
pushClipArea(gcn::Rectangle(0, 0, mRect.w, mRect.h));
}
void SDLGraphics::_endDraw()
{
popClipArea();
}
bool SDLGraphics::pushClipArea(gcn::Rectangle area)
{
const bool result = gcn::Graphics::pushClipArea(area);
const gcn::ClipRectangle &carea = mClipStack.top();
const SDL_Rect rect
{
static_cast<int32_t>(carea.x),
static_cast<int32_t>(carea.y),
static_cast<int32_t>(carea.width),
static_cast<int32_t>(carea.height)
};
SDL_RenderSetClipRect(mRenderer, &rect);
return result;
}
void SDLGraphics::popClipArea()
{
gcn::Graphics::popClipArea();
if (mClipStack.empty())
return;
const gcn::ClipRectangle &carea = mClipStack.top();
const SDL_Rect rect
{
static_cast<int32_t>(carea.x),
static_cast<int32_t>(carea.y),
static_cast<int32_t>(carea.width),
static_cast<int32_t>(carea.height)
};
SDL_RenderSetClipRect(mRenderer, &rect);
}
void SDLGraphics::drawPoint(int x, int y)
{
if (mClipStack.empty())
return;
const gcn::ClipRectangle &top = mClipStack.top();
x += top.xOffset;
y += top.yOffset;
if (!top.isPointInRect(x, y))
return;
SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);
const SDL_Point point
{
x,
y
};
SDL_RenderDrawPoints(mRenderer, &point, 1);
}
void SDLGraphics::drawRectangle(const gcn::Rectangle &rectangle)
{
const gcn::ClipRectangle &top = mClipStack.top();
SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);
const int x1 = rectangle.x + top.xOffset;
const int y1 = rectangle.y + top.yOffset;
const int x2 = x1 + rectangle.width - 1;
const int y2 = y1 + rectangle.height - 1;
SDL_Point points[] =
{
{x1, y1},
{x2, y1},
{x2, y2},
{x1, y2},
{x1, y1}
};
SDL_RenderDrawLines(mRenderer, points, 5);
}
void SDLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
const gcn::ClipRectangle &top = mClipStack.top();
SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);
const int x0 = top.xOffset;
const int y0 = top.yOffset;
SDL_Point points[] =
{
{x1 + x0, y1 + y0},
{x2 + x0, y2 + y0}
};
SDL_RenderDrawLines(mRenderer, points, 2);
}
bool SDLGraphics::setVideoMode(const int w, const int h, const int bpp,
const bool fs, const bool hwaccel,
const bool resize, const bool noFrame)
{
setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame);
if (!(mWindow = graphicsManager.createWindow(w, h, bpp,
getSoftwareFlags())))
{
mRect.w = 0;
mRect.h = 0;
return false;
}
int w1 = 0;
int h1 = 0;
SDL_GetWindowSize(mWindow, &w1, &h1);
mRect.w = w1;
mRect.h = h1;
mRenderer = graphicsManager.createRenderer(mWindow, SDL_RENDERER_SOFTWARE);
SDLImageHelper::setRenderer(mRenderer);
return videoInfo();
}
#endif // USE_SDL2
|