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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_SPRITE_ANIMATEDSPRITE_H
#define RESOURCES_SPRITE_ANIMATEDSPRITE_H
#include "resources/sprite/sprite.h"
class Animation;
class AnimationDelayLoad;
struct Frame;
/**
* Animates a sprite by adding playback state.
*/
class AnimatedSprite final : public Sprite
{
public:
/**
* Constructor.
* @param sprite the sprite to animate
*/
explicit AnimatedSprite(SpriteDef *restrict const sprite);
A_DELETE_COPY(AnimatedSprite)
/**
* An helper function, which will request the sprite to animate
* from the resource manager.
*
* @param filename the file of the sprite to animate
* @param variant the sprite variant
*/
static AnimatedSprite *load(const std::string &restrict filename,
const int variant = 0) A_WARN_UNUSED;
static AnimatedSprite *delayedLoad(const std::string &restrict
filename,
const int variant = 0)
A_WARN_UNUSED;
static AnimatedSprite *clone(const AnimatedSprite *restrict const
anim);
~AnimatedSprite();
bool reset() restrict2 override final;
bool play(const std::string &restrict action) restrict2 override final;
bool update(const int time) restrict2 override final;
void draw(Graphics *restrict const graphics,
const int posX,
const int posY) const restrict2 override final A_NONNULL(2);
int getWidth() const restrict2 override final A_WARN_UNUSED;
int getHeight() const restrict2 override final A_WARN_UNUSED;
const Image* getImage() const restrict2 override final A_WARN_UNUSED;
bool setSpriteDirection(const SpriteDirection::Type direction)
restrict2 override final;
int getNumberOfLayers() const restrict2 A_WARN_UNUSED
{ return 1; }
std::string getIdPath() const restrict2 A_WARN_UNUSED;
unsigned int getCurrentFrame() const
restrict2 override final A_WARN_UNUSED
{ return mFrameIndex; }
unsigned int getFrameCount() const
restrict2 override final A_WARN_UNUSED;
void setAlpha(float alpha) restrict2 override final;
const void *getHash() const restrict2 override final A_WARN_UNUSED;
bool updateNumber(const unsigned num) restrict2 override final;
void clearDelayLoad() restrict2
{ mDelayLoad = nullptr; }
void setSprite(SpriteDef *restrict const sprite) restrict2
{ mSprite = sprite; }
bool isTerminated() const restrict2
{ return mTerminated; }
static void setEnableCache(const bool b)
{ mEnableCache = b; }
#ifdef UNITTESTS
SpriteDef *getSprite() restrict2
{ return mSprite; }
const Frame *getFrame() const restrict2
{ return mFrame; }
const Animation *getAnimation() const restrict2
{ return mAnimation; }
unsigned int getFrameIndex() const restrict2
{ return mFrameIndex; }
unsigned int getFrameTime() const restrict2
{ return mFrameTime; }
#endif
#ifdef DEBUG_ANIMATIONS
void setSpriteName(const std::string &restrict name)
{ mSpriteName = name; }
std::string getSpriteName() const A_WARN_UNUSED
{ return mSpriteName; }
#endif
private:
bool updateCurrentAnimation(const unsigned int dt) restrict2;
void setDelayLoad(const std::string &restrict filename,
const int variant) restrict2;
#ifdef DEBUG_ANIMATIONS
std::string mSpriteName;
#endif
SpriteDirection::Type mDirection; /**< The sprite direction. */
int mLastTime; /**< The last time update was called. */
unsigned int mFrameIndex; /**< The index of the current frame. */
unsigned int mFrameTime; /**< The time since start of frame. */
SpriteDef *restrict mSprite; /**< The sprite definition. */
const Action *restrict mAction; /**< The currently active action. */
const Animation *restrict mAnimation; /**< The currently active animation. */
const Frame *restrict mFrame; /**< The currently active frame. */
unsigned mNumber;
unsigned mNumber1;
AnimationDelayLoad *mDelayLoad;
bool mTerminated;
static bool mEnableCache;
};
#endif // RESOURCES_SPRITE_ANIMATEDSPRITE_H
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