1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/soundeffect.h"
#include "logger.h"
#include "debug.h"
SoundEffect::~SoundEffect()
{
Mix_FreeChunk(mChunk);
}
Resource *SoundEffect::load(void *buffer, unsigned bufferSize)
{
if (!buffer)
return NULL;
// Load the raw file data from the buffer in an RWops structure
SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
// Load the music data and free the RWops structure
Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 1);
if (tmpSoundEffect)
{
return new SoundEffect(tmpSoundEffect);
}
else
{
logger->log("Error, failed to load sound effect: %s", Mix_GetError());
return NULL;
}
}
bool SoundEffect::play(int loops, int volume, int channel)
{
Mix_VolumeChunk(mChunk, volume);
return Mix_PlayChannel(channel, mChunk, loops) != -1;
}
|