summaryrefslogtreecommitdiff
path: root/src/resources/map/map.h
blob: e8b3a8e9707c3493f880854d996832db1f23aa86 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2015  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef RESOURCES_MAP_MAP_H
#define RESOURCES_MAP_MAP_H

#include "position.h"

#include "being/actor.h"

#include "enums/render/rendertype.h"

#include "resources/map/blockmask.h"
#include "resources/map/blocktype.h"
#include "resources/map/maptype.h"
#include "resources/map/properties.h"

#include "listeners/configlistener.h"

#include <vector>

class AmbientLayer;
class MapHeights;
class MapItem;
class MapLayer;
class ObjectsLayer;
class Particle;
class Resource;
class SpecialLayer;
class Tileset;
class TileAnimation;
class WalkLayer;

struct MetaTile;

typedef std::vector<Tileset*> Tilesets;
typedef std::vector<MapLayer*> Layers;
typedef Layers::const_iterator LayersCIter;

typedef std::vector<AmbientLayer*> AmbientLayerVector;
typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter;
typedef AmbientLayerVector::iterator AmbientLayerVectorIter;

/**
 * A tile map.
 */
class Map final : public Properties, public ConfigListener
{
    public:
        enum CollisionTypes
        {
            COLLISION_EMPTY = 0,        // no collision
            COLLISION_WALL = 1,         // full collison
            COLLISION_AIR = 2,          // air units can walk
            COLLISION_WATER = 3,        // water units can walk
            COLLISION_GROUNDTOP = 4,    // no collision (chair, bed, etc)
            COLLISION_MAX = 5           // count index
        };

        /**
         * Constructor, taking map and tile size as parameters.
         */
        Map(const int width, const int height,
            const int tileWidth, const int tileHeight);

        A_DELETE_COPY(Map)

        /**
         * Destructor.
         */
        ~Map();

        /**
         * Initialize ambient layers. Has to be called after all the properties
         * are set.
         */
        void initializeAmbientLayers();

        /**
         * Updates animations. Called as needed.
         */
        void update(const int ticks = 1);

        /**
         * Draws the map to the given graphics output. This method draws all
         * layers, actors and overlay effects.
         *
         * TODO: For efficiency reasons, this method could take into account
         * the clipping rectangle set on the Graphics object. However,
         * currently the map is always drawn full-screen.
         */
        void draw(Graphics *const graphics, int scrollX, int scrollY);

        /**
         * Visualizes collision layer for debugging
         */
        void drawCollision(Graphics *const graphics,
                           const int scrollX, const int scrollY,
                           const MapType::MapType drawFlags) const;

        /**
         * Adds a layer to this map. The map takes ownership of the layer.
         */
        void addLayer(MapLayer *const layer);

        /**
         * Adds a tileset to this map. The map takes ownership of the tileset.
         */
        void addTileset(Tileset *const tileset);

        /**
         * Finds the tile set that a tile with the given global id is part of.
         */
        const Tileset *getTilesetWithGid(const int gid) const A_WARN_UNUSED;

        /**
         * Get tile reference.
         */
        const MetaTile *getMetaTile(const int x,
                                    const int y) const A_WARN_UNUSED;

        /**
         * Marks a tile as occupied.
         */
        void blockTile(const int x, const int y,
                       const BlockType::BlockType type);

        /**
         * Gets walkability for a tile with a blocking bitmask. When called
         * without walkmask, only blocks against colliding tiles.
         */
        bool getWalk(const int x, const int y,
                     const unsigned char blockWalkMask = BlockMask::WALL
                     | BlockMask::AIR | BlockMask::WATER) const A_WARN_UNUSED;

        void setWalk(const int x, const int y, const bool walkable);

        unsigned char getBlockMask(const int x, const int y) const;

        /**
         * Returns the width of this map in tiles.
         */
        int getWidth() const A_WARN_UNUSED
        { return mWidth; }

        /**
         * Returns the height of this map in tiles.
         */
        int getHeight() const A_WARN_UNUSED
        { return mHeight; }

        /**
         * Returns the tile width of this map.
         */
        int getTileWidth() const A_WARN_UNUSED
        { return mTileWidth; }

        /**
         * Returns the tile height used by this map.
         */
        int getTileHeight() const A_WARN_UNUSED
        { return mTileHeight; }

        const std::string getMusicFile() const A_WARN_UNUSED;

        void setMusicFile(const std::string &file);

        const std::string getName() const A_WARN_UNUSED;

        /**
         * Gives the map id based on filepath (ex: 009-1)
         */
        const std::string getFilename() const A_WARN_UNUSED;

        /**
         * Find a path from one location to the next.
         */
        Path findPath(const int startX, const int startY,
                      const int destX, const int destY,
                      const unsigned char blockWalkmask,
                      const int maxCost = 20) A_WARN_UNUSED;

        /**
         * Adds a particle effect
         */
        void addParticleEffect(const std::string &effectFile,
                               const int x, const int y,
                               const int w = 0, const int h = 0);

        /**
         * Initializes all added particle effects
         */
        void initializeParticleEffects(Particle *const particleEngine) const;

        /**
         * Adds a tile animation to the map
         */
        void addAnimation(const int gid, TileAnimation *const animation);

        void setDrawLayersFlags(const MapType::MapType &n)
        { mDrawLayersFlags = n; }

        MapType::MapType getDrawLayersFlags() const A_WARN_UNUSED
        { return mDrawLayersFlags; }

        void addExtraLayer();

        void saveExtraLayer() const;

        SpecialLayer *getTempLayer() const A_WARN_UNUSED
        { return mTempLayer; }

        SpecialLayer *getSpecialLayer() const A_WARN_UNUSED
        { return mSpecialLayer; }

        void setHasWarps(const bool n)
        { mHasWarps = n; }

        bool getHasWarps() const A_WARN_UNUSED
        { return mHasWarps; }

        std::string getUserMapDirectory() const A_WARN_UNUSED;

        void addPortal(const std::string &name, const int type,
                       const int x, const int y,
                       const int dx, const int dy);

        void addRange(const std::string &name, const int type,
                      const int x, const int y,
                      const int dx, const int dy);

        void addPortalTile(const std::string &name, const int type,
                           const int x, const int y);

        void updatePortalTile(const std::string &name, const int type,
                              const int x, const int y,
                              const bool addNew = true);

        const std::vector<MapItem*> &getPortals() const A_WARN_UNUSED
        { return mMapPortals; }

        /**
         * Gets the tile animation for a specific gid
         */
        const TileAnimation *getAnimationForGid(const int gid)
                                                const A_WARN_UNUSED;

        void optionChanged(const std::string &value) override final;

        MapItem *findPortalXY(const int x, const int y) const A_WARN_UNUSED;

        int getActorsCount() const A_WARN_UNUSED
        { return static_cast<int>(mActors.size()); }

        void setPvpMode(const int mode);

        const ObjectsLayer* getObjectsLayer() const A_WARN_UNUSED
        { return mObjects; }

        std::string getObjectData(const unsigned x, const unsigned y,
                                  const int type) const A_WARN_UNUSED;

        void indexTilesets();

        void clearIndexedTilesets();

        void setActorsFix(const int x, const int y)
        { mActorFixX = x; mActorFixY = y; }

        int getVersion() const A_WARN_UNUSED
        { return mVersion; }

        void setVersion(const int n)
        { mVersion = n; }

        void reduce();

        void redrawMap();

        bool empty() const A_WARN_UNUSED
        { return mLayers.empty(); }

        void setCustom(const bool b)
        { mCustom = b; }

        bool isCustom() const A_WARN_UNUSED
        { return mCustom; }

        const std::map<int, TileAnimation*> &getTileAnimations()
                                            const A_WARN_UNUSED
        { return mTileAnimations; }

        void setAtlas(Resource *const atlas)
        { mAtlas = atlas; }

        const MetaTile *getMetaTiles() const
        { return mMetaTiles; }

        const WalkLayer *getWalkLayer() const
        { return mWalkLayer; }

        void setWalkLayer(WalkLayer *const layer)
        { mWalkLayer = layer; }

        void addHeights(MapHeights *const heights);

        uint8_t getHeightOffset(const int x, const int y) const;

        void setMask(const int mask);

    protected:
        friend class Actor;
        friend class Minimap;

        /**
         * Adds an actor to the map.
         */
        Actors::iterator addActor(Actor *const actor);

        /**
         * Removes an actor from the map.
         */
        void removeActor(const Actors::iterator &iterator);

    private:
        enum LayerType
        {
            FOREGROUND_LAYERS = 0,
            BACKGROUND_LAYERS
        };

        /**
         * Updates scrolling of ambient layers. Has to be called each game tick.
         */
        void updateAmbientLayers(const float scrollX, const float scrollY);

        /**
         * Draws the foreground or background layers to the given graphics output.
         */
        void drawAmbientLayers(Graphics *const graphics, const LayerType type,
                               const int detail) const;

        /**
         * Tells whether the given coordinates fall within the map boundaries.
         */
        bool contains(const int x, const int y) const A_WARN_UNUSED;

        /**
         * Blockmasks for different entities
         */
        unsigned *mOccupation[BlockType::NB_BLOCKTYPES];

        const int mWidth;
        const int mHeight;
        const int mTileWidth;
        const int mTileHeight;
        int mMaxTileHeight;
        MetaTile *const mMetaTiles;
        WalkLayer *mWalkLayer;
        Layers mLayers;
        Tilesets mTilesets;
        Actors mActors;
        bool mHasWarps;

        // draw flags
        MapType::MapType mDrawLayersFlags;

        // Pathfinding members
        unsigned int mOnClosedList;
        unsigned int mOnOpenList;

        // Overlay data
        AmbientLayerVector mBackgrounds;
        AmbientLayerVector mForegrounds;
        float mLastAScrollX;
        float mLastAScrollY;

        // Particle effect data
        struct ParticleEffectData final
        {
            ParticleEffectData(const std::string &file0,
                               const int x0,
                               const int y0,
                               const int w0,
                               const int h0) :
                file(file0),
                x(x0),
                y(y0),
                w(w0),
                h(h0)
            {
            }

            const std::string file;
            const2 int x;
            const2 int y;
            const2 int w;
            const2 int h;
        };
        std::vector<ParticleEffectData> mParticleEffects;

        std::vector<MapItem*> mMapPortals;

        std::map<int, TileAnimation*> mTileAnimations;

        int mOverlayDetail;
        float mOpacity;
        const RenderType mOpenGL;
        int mPvp;
        bool mTilesetsIndexed;
        Tileset** mIndexedTilesets;
        int mIndexedTilesetsSize;
        int mActorFixX;
        int mActorFixY;
        int mVersion;

        SpecialLayer *mSpecialLayer;
        SpecialLayer *mTempLayer;
        ObjectsLayer *mObjects;
        MapLayer *mFringeLayer;

        int mLastX;
        int mLastY;
        int mLastScrollX;
        int mLastScrollY;

        int mDrawX;
        int mDrawY;
        int mDrawScrollX;
        int mDrawScrollY;
        int mMask;
        Resource *mAtlas;
        const MapHeights *mHeights;
        bool mRedrawMap;
        bool mBeingOpacity;
        bool mCustom;
};

#endif  // RESOURCES_MAP_MAP_H