1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_ITEMSLOT_H
#define RESOURCES_ITEMSLOT_H
namespace ItemSlot
{
enum Type
{
// Equipment rules:
// 1 Brest equipment
TORSO_SLOT = 0,
// 1 arms equipment
ARMS_SLOT = 1,
// 1 head equipment
HEAD_SLOT = 2,
// 1 legs equipment
LEGS_SLOT = 3,
// 1 feet equipment
FEET_SLOT = 4,
// 2 rings
RING1_SLOT = 5,
RING2_SLOT = 6,
// 1 necklace
NECKLACE_SLOT = 7,
// Fight:
// 2 one-handed weapons
// or 1 two-handed weapon
// or 1 one-handed weapon + 1 shield.
FIGHT1_SLOT = 8,
FIGHT2_SLOT = 9,
// Projectile:
// this item does not amount to one, it only
// indicates the chosen projectile.
PROJECTILE_SLOT = 10
};
} // namespace ItemSlot
#endif // RESOURCES_ITEMSLOT_H
|