summaryrefslogtreecommitdiff
path: root/src/resources/iteminfo.h
blob: 01b5b2e6c397b9accc5da4e1f28bbd210c15ed9b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2013  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ITEMINFO_H
#define ITEMINFO_H

#include "being.h"

#include "resources/colordb.h"
#include "resources/soundinfo.h"

#include <map>
#include <set>

enum EquipmentSlot
{
    // Equipment rules:
    // 1 Brest equipment
    EQUIP_TORSO_SLOT = 0,
    // 1 arms equipment
    EQUIP_ARMS_SLOT = 1,
    // 1 head equipment
    EQUIP_HEAD_SLOT = 2,
    // 1 legs equipment
    EQUIP_LEGS_SLOT = 3,
    // 1 feet equipment
    EQUIP_FEET_SLOT = 4,
    // 2 rings
    EQUIP_RING1_SLOT = 5,
    EQUIP_RING2_SLOT = 6,
    // 1 necklace
    EQUIP_NECKLACE_SLOT = 7,
    // Fight:
    //   2 one-handed weapons
    //   or 1 two-handed weapon
    //   or 1 one-handed weapon + 1 shield.
    EQUIP_FIGHT1_SLOT = 8,
    EQUIP_FIGHT2_SLOT = 9,
    // Projectile:
    //   this item does not amount to one, it only
    //   indicates the chosen projectile.
    EQUIP_PROJECTILE_SLOT = 10
};


/**
 * Enumeration of available Item types.
 */
enum ItemType
{
    ITEM_UNUSABLE = 0,
    ITEM_USABLE,
    ITEM_EQUIPMENT_ONE_HAND_WEAPON,
    ITEM_EQUIPMENT_TWO_HANDS_WEAPON,
    ITEM_EQUIPMENT_TORSO,
    ITEM_EQUIPMENT_ARMS,  // 5
    ITEM_EQUIPMENT_HEAD,
    ITEM_EQUIPMENT_LEGS,
    ITEM_EQUIPMENT_SHIELD,
    ITEM_EQUIPMENT_RING,
    ITEM_EQUIPMENT_NECKLACE,  // 10
    ITEM_EQUIPMENT_FEET,
    ITEM_EQUIPMENT_AMMO,
    ITEM_EQUIPMENT_CHARM,
    ITEM_SPRITE_RACE,
    ITEM_SPRITE_HAIR  // 15
};

// sprite, <itemfrom, itemto>
typedef std::map<int, std::map<int, int> > SpriteToItemMap;
typedef SpriteToItemMap::const_iterator SpriteToItemMapCIter;

/**
 * Defines a class for storing item infos. This includes information used when
 * the item is equipped.
 */
class ItemInfo final
{
    public:
        /**
         * Constructor.
         */
        ItemInfo();

        A_DELETE_COPY(ItemInfo)

        ~ItemInfo();

        void setId(const int id)
        { mId = id; }

        int getId() const A_WARN_UNUSED
        { return mId; }

        void setName(const std::string &name)
        { mName = name; }

        const std::string &getName() const A_WARN_UNUSED
        { return mName; }

        const std::string getName(const unsigned char color)
                                  const A_WARN_UNUSED;

        void setParticleEffect(const std::string &particleEffect)
        { mParticle = particleEffect; }

        std::string getParticleEffect() const A_WARN_UNUSED
        { return mParticle; }

        void setDisplay(SpriteDisplay display)
        { mDisplay = display; }

        const SpriteDisplay &getDisplay() const A_WARN_UNUSED
        { return mDisplay; }

        void setDescription(const std::string &description)
        { mDescription = description; }

        const std::string &getDescription() const A_WARN_UNUSED
        { return mDescription; }

        const std::string getDescription(const unsigned char color)
                                         const A_WARN_UNUSED;

        void setEffect(const std::string &effect)
        { mEffect = effect; }

        const std::string &getEffect() const A_WARN_UNUSED
        { return mEffect; }

        void setType(const ItemType type)
        { mType = type; }

        ItemType getType() const A_WARN_UNUSED
        { return mType; }

        void setWeight(const int weight)
        { mWeight = weight; }

        int getWeight() const A_WARN_UNUSED
        { return mWeight; }

        int getView() const
        { return mView; }

        void setView(const int view)
        { mView = view; }

        void setSprite(const std::string &animationFile,
                       const Gender gender, const int race);

        const std::string &getSprite(const Gender gender,
                                     const int race) const A_WARN_UNUSED;

        void setAttackAction(const std::string &attackAction);

        // Handlers for seting and getting the string
        // used for particles when attacking
        void setMissileParticleFile(const std::string &s)
        { mMissileParticleFile = s; }

        const std::string &getMissileParticleFile() const A_WARN_UNUSED
        { return mMissileParticleFile; }

        void setHitEffectId(const int s)
        { mHitEffectId = s; }

        int getHitEffectId() const A_WARN_UNUSED
        { return mHitEffectId; }

        void setCriticalHitEffectId(const int s)
        { mCriticalHitEffectId = s; }

        int getCriticalHitEffectId() const A_WARN_UNUSED
        { return mCriticalHitEffectId; }

        void setMissEffectId(const int s)
        { mMissEffectId = s; }

        int getMissEffectId() const A_WARN_UNUSED
        { return mMissEffectId; }

        const std::string &getAttackAction() const
        { return mAttackAction; }

        int getAttackRange() const A_WARN_UNUSED
        { return mAttackRange; }

        void setAttackRange(const int r)
        { mAttackRange = r; }

        void addSound(const SoundEvent event,
                      const std::string &filename,
                      const int delay);

        const SoundInfo &getSound(const SoundEvent event)
                                  const A_WARN_UNUSED;

        int getDrawBefore(const int direction) const A_WARN_UNUSED;

        void setDrawBefore(const int direction, const int n);

        int getDrawAfter(const int direction) const A_WARN_UNUSED;

        void setDrawAfter(const int direction, int n);

        int getDrawPriority(const int direction) const A_WARN_UNUSED;

        void setDrawPriority(const int direction, const int n);

        void setSpriteOrder(int *const ptr, const int direction,
                            const int n, const int def = -1) const;

        std::map<int, int> getTags() const A_WARN_UNUSED
        { return mTags; }

        void addTag(const int tag)
        { mTags[tag] = 1; }

        void setRemoveSprites()
        { mIsRemoveSprites = true; }

        bool isRemoveSprites() const A_WARN_UNUSED
        { return mIsRemoveSprites; }

        void setMaxFloorOffset(const int i)
        { maxFloorOffset = i; }

        int getMaxFloorOffset() const A_WARN_UNUSED
        { return maxFloorOffset; }

        bool isRemoveItemId(int id) const A_WARN_UNUSED;

        void setPet(const int pet)
        { mPet = pet; }

        int getPet() const
        { return mPet; }

        /** Effects to be shown when weapon attacks - see also effects.xml */
        std::string mMissileParticleFile;

        int getReplaceToSpriteId(int id) const A_WARN_UNUSED;

        std::map<int, int> *addReplaceSprite(const int sprite,
                                             const int direction);

        SpriteToItemMap *getSpriteToItemReplaceMap(const int directions)
                                                   const A_WARN_UNUSED;

        std::string getDyeColorsString(const int color) const A_WARN_UNUSED;

        void setColorsList(const std::string &name);

        bool isHaveColors() const A_WARN_UNUSED
        { return !mColorList.empty(); }

        const std::string replaceColors(std::string str,
                                        const unsigned char color)
                                        const A_WARN_UNUSED;

        void setPickupCursor(const std::string &cursor)
        { return setPickupCursor(Cursor::stringToCursor(cursor)); }

        void setPickupCursor(const Cursor::Cursor &cursor)
        { mPickupCursor = cursor; }

        Cursor::Cursor getPickupCursor() const A_WARN_UNUSED
        { return mPickupCursor; }

        int mDrawBefore[10];
        int mDrawAfter[10];
        int mDrawPriority[10];

    protected:
        SpriteDisplay mDisplay;     /**< Display info (like icon) */
        std::string mName;
        std::string mDescription;   /**< Short description. */
        std::string mEffect;        /**< Description of effects. */
        ItemType mType;             /**< Item type. */
        std::string mParticle;      /**< Particle effect used with this item */
        int mWeight;                /**< Weight in grams. */
        int mView;                  /**< Item ID of how this item looks. */
        int mId;                    /**< Item ID */
        bool mIsRemoveSprites;
        // sprite, <itemfrom, itemto> [direction]
        SpriteToItemMap *mSpriteToItemReplaceMap[10];

        std::vector<SpriteToItemMap*> mSpriteToItemReplaceList;

        // Equipment related members.
        /** Attack type, in case of weapon.
         * See SpriteAction in spritedef.h for more info.
         * Attack action sub-types (bow, sword, ...) are defined in items.xml.
         */
        std::string mAttackAction;
        int mAttackRange;     /**< Attack range, will be zero if non weapon. */

        // Particle to be shown when weapon attacks
        std::string mMissileParticle;

        /** Maps gender to sprite filenames. */
        std::map <int, std::string> mAnimationFiles;

        /** Stores the names of sounds to be played at certain event. */
        std::map <SoundEvent, SoundInfoVect> mSounds;
        std::map <int, int> mTags;
        const std::map <int, ColorDB::ItemColor> *mColors;
        std::string mColorList;
        int mHitEffectId;
        int mCriticalHitEffectId;
        int mMissEffectId;
        int maxFloorOffset;
        Cursor::Cursor mPickupCursor;
        int mPet;
};

#endif