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/*
* Emote database
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EMOTE_DB_H
#define EMOTE_DB_H
#include <list>
#include <map>
#include <string>
class AnimatedSprite;
struct EmoteSprite
{
const AnimatedSprite *sprite;
std::string name;
};
struct EmoteInfo
{
std::list<EmoteSprite*> sprites;
std::list<std::string> particles;
};
typedef std::map<int, EmoteInfo*> EmoteInfos;
/**
* Emote information database.
*/
namespace EmoteDB
{
void load();
void unload();
const EmoteInfo *get(int id, bool allowNull = false);
const AnimatedSprite *getAnimation(int id, bool allowNull = false);
const EmoteSprite *getSprite(int id, bool allowNull = false);
const int &getLast();
typedef EmoteInfos::iterator EmoteInfosIterator;
}
#endif
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