1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANIMATION_H
#define ANIMATION_H
#include <vector>
#include <string>
class Image;
/**
* A single frame in an animation, with a delay and an offset.
*/
struct Frame
{
enum FrameType
{
ANIMATION = 0,
JUMP,
GOTO,
LABEL,
PAUSE
};
Image *image;
int delay;
int offsetX;
int offsetY;
int rand;
FrameType type;
std::string nextAction;
};
/**
* An animation consists of several frames, each with their own delay and
* offset.
*/
class Animation
{
friend class AnimatedSprite;
friend class ParticleEmitter;
friend class SimpleAnimation;
public:
Animation();
/**
* Appends a new animation at the end of the sequence.
*/
void addFrame(Image *const image, const int delay,
const int offsetX, const int offsetY,
const int rand);
/**
* Appends an animation terminator that states that the animation
* should not loop.
*/
void addTerminator(const int rand);
/**
* Returns the length of this animation in frames.
*/
size_t getLength() const
{ return mFrames.size(); }
void addJump(const std::string &name, const int rand);
void addLabel(const std::string &name);
void addGoto(const std::string &name, const int rand);
void addPause(const int delay, const int rand);
void setLastFrameDelay(const int delay);
/**
* Determines whether the given animation frame is a terminator.
*/
static bool isTerminator(const Frame &phase);
protected:
typedef std::vector<Frame> Frames;
typedef Frames::iterator FramesIter;
typedef Frames::reverse_iterator FramesRevIter;
Frames mFrames;
int mDuration;
};
#endif
|