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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANIMATION_H
#define ANIMATION_H
#include <vector>
#include <string>
#include "localconsts.h"
class Image;
/**
* A single frame in an animation, with a delay and an offset.
*/
struct Frame final
{
enum FrameType
{
ANIMATION = 0,
JUMP,
GOTO,
LABEL,
PAUSE
};
Image *image;
int delay;
int offsetX;
int offsetY;
int rand;
FrameType type;
std::string nextAction;
};
/**
* An animation consists of several frames, each with their own delay and
* offset.
*/
class Animation final
{
friend class AnimatedSprite;
friend class ParticleEmitter;
friend class SimpleAnimation;
public:
Animation();
/**
* Appends a new animation at the end of the sequence.
*/
void addFrame(Image *const image, const int delay,
const int offsetX, const int offsetY,
const int rand);
/**
* Appends an animation terminator that states that the animation
* should not loop.
*/
void addTerminator(const int rand);
/**
* Returns the length of this animation in frames.
*/
size_t getLength() const A_WARN_UNUSED
{ return mFrames.size(); }
void addJump(const std::string &name, const int rand);
void addLabel(const std::string &name);
void addGoto(const std::string &name, const int rand);
void addPause(const int delay, const int rand);
void setLastFrameDelay(const int delay);
/**
* Determines whether the given animation frame is a terminator.
*/
static bool isTerminator(const Frame &phase) A_WARN_UNUSED;
protected:
typedef std::vector<Frame> Frames;
typedef Frames::iterator FramesIter;
typedef Frames::reverse_iterator FramesRevIter;
Frames mFrames;
int mDuration;
};
#endif
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