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/*
* The ManaVerse Client
* Copyright (C) 2013-2019 The ManaPlus Developers
*
* This file is part of The ManaVerse Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_RENDERERSLISTSDL2_H
#define RENDER_RENDERERSLISTSDL2_H
#ifdef USE_SDL2
#include "utils/gettext.h"
#include "render/renderers.h"
#ifdef USE_OPENGL
#ifdef ANDROID
// defined OPENGL ANDROID
// map for index to RenderType
const RenderType indexToRender[] =
{
RENDER_SOFTWARE,
RENDER_SDL2_DEFAULT,
RENDER_GLES_OPENGL
};
const char *OPENGL_NAME[] =
{
// TRANSLATORS: draw backend
N_("Software"),
// TRANSLATORS: draw backend
N_("SDL2 default"),
// TRANSLATORS: draw backend
N_("Mobile OpenGL ES")
};
const int renderModesListSize = 3;
const int renderToIndex[] =
{
0, // RENDER_SOFTWARE
2, // RENDER_NORMAL_OPENGL
2, // RENDER_SAFE_OPENGL
2, // RENDER_GLES_OPENGL
1, // RENDER_SDL2_DEFAULT
2, // RENDER_MODERN_OPENGL
2 // RENDER_GLES_OPENGL
};
#elif defined(__native_client__)
// defined OPENGL nacl
// map for index to RenderType
const RenderType indexToRender[] =
{
RENDER_SOFTWARE,
RENDER_SDL2_DEFAULT,
RENDER_SAFE_OPENGL,
RENDER_GLES2_OPENGL
};
const char *OPENGL_NAME[] =
{
// TRANSLATORS: draw backend
N_("Software"),
// TRANSLATORS: draw backend
N_("SDL2 default"),
// TRANSLATORS: draw backend
N_("Safe OpenGL"),
// TRANSLATORS: draw backend
N_("Mobile OpenGL ES 2")
};
const int renderModesListSize = 4;
const int renderToIndex[] =
{
0, // RENDER_SOFTWARE
3, // RENDER_NORMAL_OPENGL
2, // RENDER_SAFE_OPENGL
3, // RENDER_GLES_OPENGL
1, // RENDER_SDL2_DEFAULT
3, // RENDER_MODERN_OPENGL
3 // RENDER_GLES2_OPENGL
};
#elif defined(__SWITCH__)
// map for index to RenderType
const RenderType indexToRender[] =
{
RENDER_GLES2_OPENGL
};
const char *OPENGL_NAME[] =
{
// TRANSLATORS: draw backend
N_("OpenGL ES 2")
};
const int renderModesListSize = 1;
const int renderToIndex[] =
{
0, // RENDER_SOFTWARE
0, // RENDER_NORMAL_OPENGL
0, // RENDER_SAFE_OPENGL
0, // RENDER_GLES_OPENGL
0, // RENDER_SDL2_DEFAULT
0, // RENDER_MODERN_OPENGL
0 // RENDER_GLES2_OPENGL
};
#else // ANDROID or nacl
// defined OPENGL
// map for index to RenderType
const RenderType indexToRender[] =
{
RENDER_SOFTWARE,
RENDER_SDL2_DEFAULT,
RENDER_NORMAL_OPENGL,
RENDER_SAFE_OPENGL,
RENDER_GLES_OPENGL,
RENDER_MODERN_OPENGL,
RENDER_GLES2_OPENGL
};
const char *OPENGL_NAME[] =
{
// TRANSLATORS: draw backend
N_("Software"),
// TRANSLATORS: draw backend
N_("SDL2 default"),
// TRANSLATORS: draw backend
N_("Normal OpenGL"),
// TRANSLATORS: draw backend
N_("Safe OpenGL"),
// TRANSLATORS: draw backend
N_("Mobile OpenGL ES"),
// TRANSLATORS: draw backend
N_("Modern OpenGL"),
// TRANSLATORS: draw backend
N_("Mobile OpenGL ES 2")
};
const int renderModesListSize = 7;
const int renderToIndex[] =
{
0, // RENDER_SOFTWARE
2, // RENDER_NORMAL_OPENGL
3, // RENDER_SAFE_OPENGL
4, // RENDER_GLES_OPENGL
1, // RENDER_SDL2_DEFAULT
5, // RENDER_MODERN_OPENGL
6 // RENDER_GLES2_OPENGL
};
#endif // ANDROID
#else // USE_OPENGL
// no defines
// map for index to RenderType
const RenderType indexToRender[] =
{
RENDER_SOFTWARE,
RENDER_SDL2_DEFAULT
};
const char *OPENGL_NAME[] =
{
// TRANSLATORS: draw backend
N_("Software"),
// TRANSLATORS: draw backend
N_("SDL2 default")
};
const int renderModesListSize = 2;
const int renderToIndex[] =
{
0, // RENDER_SOFTWARE
0, // RENDER_NORMAL_OPENGL
0, // RENDER_SAFE_OPENGL
0, // RENDER_GLES_OPENGL
1, // RENDER_SDL2_DEFAULT
0, // RENDER_MODERN_OPENGL
0 // RENDER_GLES2_OPENGL
};
#endif // USE_OPENGL
#endif // USE_SDL2
#endif // RENDER_RENDERERSLISTSDL2_H
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