1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_MOBILEOPENGLGRAPHICS_H
#define RENDER_MOBILEOPENGLGRAPHICS_H
#include "main.h"
#ifdef USE_OPENGL
#include "localconsts.h"
#include "render/graphics.h"
#include "resources/fboinfo.h"
#ifdef ANDROID
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#else
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif
#include <SDL_opengl.h>
#include <GL/glext.h>
#endif
#include <set>
class NormalOpenGLGraphicsVertexes;
class MobileOpenGLGraphics final : public Graphics
{
public:
MobileOpenGLGraphics();
A_DELETE_COPY(MobileOpenGLGraphics)
~MobileOpenGLGraphics();
#include "render/openglgraphicsdef.hpp"
inline void drawTriangleArrayfs(const GLshort *const shortVertArray,
const GLfloat *const floatTexArray,
const int size);
inline void drawTriangleArrayfs(const int size);
inline void drawTriangleArrayfsCached(const int size);
inline void drawLineArrays(const int size);
inline void drawVertexes(const NormalOpenGLGraphicsVertexes &ogl);
bool drawNet(const int x1, const int y1, const int x2, const int y2,
const int width, const int height) override final;
void initArrays() override final;
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(int x, int y, int w, int h,
const ImageRect &imgRect);
#ifdef DEBUG_DRAW_CALLS
unsigned int getDrawCalls() const
{ return mLastDrawCalls; }
static unsigned int mDrawCalls;
static unsigned int mLastDrawCalls;
#endif
protected:
void setTexturingAndBlending(const bool enable);
void debugBindTexture(const Image *const image);
private:
void inline setColorAlpha(const float alpha);
void inline restoreColor();
void inline calcImageRect(ImageVertexes *const vert,
int x, int y,
int w, int h,
const ImageRect &imgRect);
void inline calcPatternInline(ImageVertexes *const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const;
GLfloat *mFloatTexArray;
GLshort *mShortVertArray;
GLfloat *mFloatTexArrayCached;
GLshort *mShortVertArrayCached;
float mAlphaCached;
int mVpCached;
bool mTexture;
bool mIsByteColor;
gcn::Color mByteColor;
GLuint mImageCached;
float mFloatColor;
int mMaxVertices;
bool mColorAlpha;
#ifdef DEBUG_BIND_TEXTURE
std::string mOldTexture;
unsigned mOldTextureId;
#endif
FBOInfo mFbo;
};
#endif
#endif // RENDER_MOBILEOPENGLGRAPHICS_H
|