blob: 0370cde74c28ff6924ffbd9cb5543751a8f7327c (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/*
* The ManaPlus Client
* Copyright (C) 2012-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
defName(glGenRenderbuffers);
defName(glBindRenderbuffer);
defName(glRenderbufferStorage);
defName(glGenFramebuffers);
defName(glBindFramebuffer);
defName(glFramebufferTexture2D);
defName(glFramebufferRenderbuffer);
defName(glDeleteFramebuffers);
defName(glDeleteRenderbuffers);
defName(glGetStringi);
defName(glGenSamplers);
defName(glDeleteSamplers);
defName(glBindSampler);
defName(glSamplerParameteri);
defName(glDebugMessageControl);
defName(glDebugMessageCallback);
defName(glFrameTerminator);
defName(glLabelObject);
defName(glGetObjectLabel);
defName(glInsertEventMarker);
defName(glPushGroupMarker);
defName(glPopGroupMarker);
defName(glGenVertexArrays);
defName(glBindVertexArray);
defName(glDeleteVertexArrays);
defName(glDisableVertexAttribArray);
defName(glDeleteShader);
defName(glGetShaderInfoLog);
defName(glGetShaderSource);
defName(glDetachShader);
defName(glGetAttachedShaders);
defName(glGetActiveUniform);
defName(glBindFragDataLocation);
#ifndef __native_client__
defName(glDeleteProgram);
defName(glCreateProgram);
defName(glGetProgramiv);
defName(glLinkProgram);
defName(glAttachShader);
defName(glGetShaderiv);
defName(glCompileShader);
defName(glShaderSource);
defName(glCreateShader);
defName(glGetUniformLocation);
defName(glGenBuffers);
defName(glDeleteBuffers);
defName(glBindBuffer);
defName(glBufferData);
defName(glEnableVertexAttribArray);
defName(glVertexAttribPointer);
defName(glUseProgram);
defName(glUniform1f);
defName(glUniform2f);
defName(glUniform4f);
defName(glValidateProgram);
defName(glGetProgramInfoLog);
defName(glBindAttribLocation);
defName(glActiveTexture);
#endif
defName(glGetAttribLocation);
defName(glUniform3f);
defName(glCheckFramebufferStatus);
defName(glProgramUniform1f);
defName(glProgramUniform2f);
defName(glProgramUniform3f);
defName(glProgramUniform4f);
defName(glBindVertexBuffer);
defName(glVertexAttribBinding);
defName(glVertexAttribFormat);
defName(glBindVertexBuffers);
defName(glIsBuffer);
defName(glVertexAttribIFormat);
defName(glVertexAttribIPointer);
defName(glInvalidateTexImage);
defName(glCopyImageSubData);
defName(glPushDebugGroup);
defName(glPopDebugGroup);
defName(glObjectLabel);
defName(glTexStorage2D);
defName(glGenQueries);
defName(glBeginQuery);
defName(glEndQuery);
defName(glDeleteQueries);
defName(glGetQueryObjectiv);
defName(glGetQueryObjectui64v);
defName(glTextureSubImage2D);
defName(glClearTexImage);
defName(glClearTexSubImage);
#ifdef WIN32
defName(wglGetExtensionsString);
#endif
|