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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RENDER_GRAPHICS_H
#define RENDER_GRAPHICS_H
#include "sdlshared.h"
#include "main.h"
#include "enums/render/rendertype.h"
#include "gui/color.h"
#include "gui/cliprect.h"
#include "resources/mstack.h"
#include <SDL_video.h>
#ifdef USE_SDL2
#include <SDL_render.h>
#endif
#include "localconsts.h"
#ifdef USE_SDL2
#define RectPos int32_t
#define RectSize int32_t
#else
#define RectPos int16_t
#define RectSize uint16_t
#endif
class Image;
class ImageCollection;
class ImageRect;
class ImageVertexes;
struct SDL_Window;
/**
* A central point of control for graphics.
*/
class Graphics notfinal
{
public:
#ifdef USE_OPENGL
friend class OpenGLScreenshotHelper;
#endif
friend class SdlScreenshotHelper;
A_DELETE_COPY(Graphics)
/**
* Destructor.
*/
virtual ~Graphics();
/**
* Alignments for text drawing.
*/
enum Alignment
{
LEFT = 0,
CENTER,
RIGHT
};
void setWindow(SDL_Window *const window,
const int width, const int height)
{
mWindow = window;
mRect.w = static_cast<RectSize>(width);
mRect.h = static_cast<RectSize>(height);
}
SDL_Window *getWindow() const
{ return mWindow; }
/**
* Sets whether vertical refresh syncing is enabled. Takes effect after
* the next call to setVideoMode(). Only implemented on MacOS for now.
*/
void setSync(const bool sync);
bool getSync() const A_WARN_UNUSED
{ return mSync; }
/**
* Try to create a window with the given settings.
*/
virtual bool setVideoMode(const int w, const int h,
const int scale,
const int bpp,
const bool fs,
const bool hwaccel,
const bool resize,
const bool noFrame) = 0;
/**
* Set fullscreen mode.
*/
bool setFullscreen(const bool fs);
/**
* Resize the window to the specified size.
*/
virtual bool resizeScreen(const int width, const int height);
virtual void restoreContext()
{ }
/**
* Draws a resclaled version of the image
*/
virtual void drawRescaledImage(const Image *const image,
int dstX, int dstY,
const int desiredWidth,
const int desiredHeight) = 0;
virtual void drawPattern(const Image *const image,
const int x, const int y,
const int w, const int h) = 0;
/**
* Draw a pattern based on a rescaled version of the given image...
*/
virtual void drawRescaledPattern(const Image *const image,
const int x, const int y,
const int w, const int h,
const int scaledWidth,
const int scaledHeight) = 0;
virtual void drawImageRect(const int x, const int y,
const int w, const int h,
const ImageRect &imgRect) = 0;
virtual void calcPattern(ImageVertexes *const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const = 0;
virtual void calcPattern(ImageCollection *const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const = 0;
virtual void calcTileVertexes(ImageVertexes *const vert,
const Image *const image,
int x, int y) const = 0;
virtual void calcTileSDL(ImageVertexes *const vert A_UNUSED,
int x A_UNUSED, int y A_UNUSED) const
{
}
virtual void drawTileVertexes(const ImageVertexes *const vert) = 0;
virtual void drawTileCollection(const ImageCollection
*const vertCol) = 0;
virtual void calcTileCollection(ImageCollection *const vertCol,
const Image *const image,
int x, int y) = 0;
virtual void calcWindow(ImageCollection *const vertCol,
const int x, const int y,
const int w, const int h,
const ImageRect &imgRect) = 0;
virtual void fillRectangle(const Rect& rectangle) = 0;
/**
* Updates the screen. This is done by either copying the buffer to the
* screen or swapping pages.
*/
virtual void updateScreen() = 0;
#ifdef USE_SDL2
void setWindowSize(const int width, const int height);
#else
void setWindowSize(const int width, const int height) A_CONST;
#endif
/**
* Returns the width of the screen.
*/
int getWidth() const A_WARN_UNUSED;
/**
* Returns the height of the screen.
*/
int getHeight() const A_WARN_UNUSED;
int getMemoryUsage() const A_WARN_UNUSED;
virtual void drawNet(const int x1, const int y1,
const int x2, const int y2,
const int width, const int height);
ClipRect &getTopClip() A_WARN_UNUSED
{ return mClipStack.top(); }
void setRedraw(const bool n)
{ mRedraw = n; }
bool getRedraw() const A_WARN_UNUSED
{ return mRedraw; }
void setSecure(const bool n)
{ mSecure = n; }
bool getSecure() const A_WARN_UNUSED
{ return mSecure; }
int getBpp() const A_WARN_UNUSED
{ return mBpp; }
bool getFullScreen() const A_WARN_UNUSED
{ return mFullscreen; }
bool getHWAccel() const A_WARN_UNUSED
{ return mHWAccel; }
bool getDoubleBuffer() const A_WARN_UNUSED
{ return mDoubleBuffer; }
RenderType getOpenGL() const A_WARN_UNUSED
{ return mOpenGL; }
void setNoFrame(const bool n)
{ mNoFrame = n; }
const std::string &getName() const A_WARN_UNUSED
{ return mName; }
virtual void initArrays(const int vertCount A_UNUSED)
{ }
virtual void setColor(const Color &color)
{
mColor = color;
mAlpha = (color.a != 255);
}
const Color &getColor() const
{ return mColor; }
#ifdef DEBUG_DRAW_CALLS
virtual unsigned int getDrawCalls() const
{ return 0; }
#endif
#ifdef DEBUG_BIND_TEXTURE
virtual unsigned int getBinds() const
{ return 0; }
#endif
#ifdef USE_SDL2
void dumpRendererInfo(const char *const str,
const SDL_RendererInfo &info);
virtual void setRendererFlags(const uint32_t flags A_UNUSED)
{ }
#endif
/**
* Blits an image onto the screen.
*
* @return <code>true</code> if the image was blitted properly
* <code>false</code> otherwise.
*/
virtual void drawImage(const Image *const image,
int dstX, int dstY) = 0;
virtual void copyImage(const Image *const image,
int dstX, int dstY) = 0;
virtual void drawImageCached(const Image *const image,
int srcX, int srcY) = 0;
virtual void drawPatternCached(const Image *const image,
const int x, const int y,
const int w, const int h) = 0;
virtual void completeCache() = 0;
int getScale() const
{ return mScale; }
virtual bool isAllowScale() const
{ return false; }
void setScale(int scale);
/**
* Pushes a clip area onto the stack. The x and y coordinates in the
* rectangle is relative to the last pushed clip area.
* If the new area falls outside the current clip area, it will be
* clipped as necessary.
*
* If a clip area is outside of the top clip area a clip area with
* zero width and height will be pushed.
*
* @param area The clip area to be pushed onto the stack.
*/
virtual void pushClipArea(const Rect &area);
/**
* Removes the top most clip area from the stack.
*
* @throws Exception if the stack is empty.
*/
virtual void popClipArea();
/**
* Ddraws a line.
*
* @param x1 The first x coordinate.
* @param y1 The first y coordinate.
* @param x2 The second x coordinate.
* @param y2 The second y coordinate.
*/
virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
/**
* Draws a simple, non-filled, rectangle with a one pixel width.
*
* @param rectangle The rectangle to draw.
*/
virtual void drawRectangle(const Rect &rectangle) = 0;
#ifdef USE_OPENGL
#ifdef USE_SDL2
virtual void createGLContext();
#else
virtual void createGLContext() A_CONST;
#endif
#endif
/**
* Draws a single point/pixel.
*
* @param x The x coordinate.
* @param y The y coordinate.
*/
virtual void drawPoint(int x, int y) = 0;
/**
* Initializes drawing. Called by the Gui when Gui::draw() is called.
* It is needed by some implementations of Graphics to perform
* preparations before drawing. An example of such an implementation
* is the OpenGLGraphics.
*
* NOTE: You will never need to call this function yourself, unless
* you use a Graphics object outside of Guichan.
*
* @see endDraw, Gui::draw
*/
virtual void beginDraw()
{ }
/**
* Deinitializes drawing. Called by the Gui when a Gui::draw() is done.
* done. It should reset any state changes made by beginDraw().
*
* NOTE: You will never need to call this function yourself, unless
* you use a Graphics object outside of Guichan.
*
* @see beginDraw, Gui::draw
*/
virtual void endDraw()
{ }
virtual void clearScreen() const
{ }
virtual void deleteArrays()
{ }
virtual void postInit()
{ }
virtual void finalize(ImageCollection *const col A_UNUSED)
{ }
virtual void finalize(ImageVertexes *const vert A_UNUSED)
{ }
virtual void testDraw()
{ }
virtual void removeArray(const uint32_t sz A_UNUSED,
uint32_t *const arr A_UNUSED)
{ }
virtual void screenResized()
{ }
int mWidth;
int mHeight;
int mActualWidth;
int mActualHeight;
protected:
/**
* Constructor.
*/
Graphics();
void setMainFlags(const int w, const int h,
const int scale,
const int bpp,
const bool fs,
const bool hwaccel,
const bool resize,
const bool noFrame);
int getOpenGLFlags() const A_WARN_UNUSED;
int getSoftwareFlags() const A_WARN_UNUSED;
bool setOpenGLMode();
void updateMemoryInfo();
bool videoInfo();
#ifdef USE_OPENGL
void setOpenGLFlags();
#endif
/**
* Holds the clip area stack.
*/
MStack<ClipRect> mClipStack;
SDL_Window *mWindow;
#ifdef USE_SDL2
SDL_Renderer *mRenderer;
#endif // USE_SDL2
#ifdef USE_OPENGL
#ifdef USE_SDL2
SDL_GLContext mGLContext;
#else // USE_SDL2
void *mGLContext;
#endif // USE_SDL2
#endif // USE_OPENGL
int mBpp;
bool mAlpha;
bool mFullscreen;
bool mHWAccel;
bool mRedraw;
bool mDoubleBuffer;
SDL_Rect mRect;
bool mSecure;
RenderType mOpenGL;
bool mEnableResize;
bool mNoFrame;
std::string mName;
int mStartFreeMem;
bool mSync;
int mScale;
Color mColor;
};
extern Graphics *mainGraphics A_NONNULLPOINTER;
#endif // RENDER_GRAPHICS_H
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