1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
/*
* The ManaPlus Client
* Copyright (C) 2006-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PARTICLE_PARTICLEENGINE_H
#define PARTICLE_PARTICLEENGINE_H
#include "enums/particle/alivestatus.h"
#include "localconsts.h"
class Color;
class Font;
class Map;
class Particle;
class ParticleEmitter;
typedef std::list<Particle *> Particles;
typedef Particles::iterator ParticleIterator;
typedef Particles::const_iterator ParticleConstIterator;
typedef std::list<ParticleEmitter *> Emitters;
typedef Emitters::iterator EmitterIterator;
typedef Emitters::const_iterator EmitterConstIterator;
class ParticleEngine final
{
public:
static const float PARTICLE_SKY; // Maximum Z position of particles
static int fastPhysics; // Mode of squareroot calculation
static int particleCount; // Current number of particles
static int maxCount; // Maximum number of particles
static int emitterSkip; // Duration of pause between two
// emitter updates in ticks
static bool enabled; // true when non-crucial particle effects
// are disabled
ParticleEngine();
A_DELETE_COPY(ParticleEngine)
/**
* Destructor.
*/
~ParticleEngine();
/**
* Deletes all child particles and emitters.
*/
void clear() restrict2;
/**
* Gives a particle the properties of an engine root particle and loads
* the particle-related config settings.
*/
void setupEngine() restrict2;
/**
* Updates particle position, returns false when the particle should
* be deleted.
*/
bool update() restrict2;
/**
* Creates a blank particle as a child of the current particle
* Useful for creating target particles
*/
Particle *createChild() restrict2;
/**
* Creates a child particle that hosts some emitters described in the
* particleEffectFile.
*/
Particle *addEffect(const std::string &restrict particleEffectFile,
const int pixelX, const int pixelY,
const int rotation = 0) restrict2;
/**
* Creates a standalone text particle.
*/
Particle *addTextSplashEffect(const std::string &restrict text,
const int x, const int y,
const Color *restrict const color,
Font *restrict const font,
const bool outline = false)
restrict2 A_NONNULL(5, 6);
/**
* Creates a standalone text particle.
*/
Particle *addTextRiseFadeOutEffect(const std::string &restrict text,
const int x, const int y,
const Color *restrict const color,
Font *restrict const font,
const bool outline = false)
restrict2 A_NONNULL(5, 6);
void setMap(Map *const map)
{ mMap = map; }
private:
// List of particles controlled by this particle
Particles mChildParticles;
Map *mMap;
};
extern ParticleEngine *particleEngine;
#endif // PARTICLE_PARTICLEENGINE_H
|