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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/skillhandler.h"
#include "notifymanager.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/skilldialog.h"
#include "net/ea/skillrecv.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "net/tmwa/skillrecv.h"
#include "utils/gettext.h"
#include "debug.h"
extern Net::SkillHandler *skillHandler;
namespace TmwAthena
{
SkillHandler::SkillHandler() :
MessageHandler(),
Ea::SkillHandler()
{
static const uint16_t _messages[] =
{
SMSG_PLAYER_SKILLS,
SMSG_SKILL_FAILED,
SMSG_PLAYER_SKILL_UP,
0
};
handledMessages = _messages;
skillHandler = this;
}
void SkillHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("SkillHandler::handleMessage")
switch (msg.getId())
{
case SMSG_PLAYER_SKILLS:
SkillRecv::processPlayerSkills(msg);
break;
case SMSG_PLAYER_SKILL_UP:
Ea::SkillRecv::processPlayerSkillUp(msg);
break;
case SMSG_SKILL_FAILED:
SkillRecv::processSkillFailed(msg);
break;
default:
break;
}
BLOCK_END("SkillHandler::handleMessage")
}
void SkillHandler::useBeing(const int id, const int level,
const BeingId beingId) const
{
createOutPacket(CMSG_SKILL_USE_BEING);
outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
outMsg.writeInt16(static_cast<int16_t>(level), "level");
outMsg.writeBeingId(beingId, "target id");
}
void SkillHandler::usePos(const int id, const int level,
const int x, const int y) const
{
createOutPacket(CMSG_SKILL_USE_POSITION);
outMsg.writeInt16(static_cast<int16_t>(level), "skill level");
outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
outMsg.writeInt16(static_cast<int16_t>(x), "x");
outMsg.writeInt16(static_cast<int16_t>(y), "y");
}
void SkillHandler::usePos(const int id, const int level,
const int x, const int y,
const std::string &text) const
{
createOutPacket(CMSG_SKILL_USE_POSITION_MORE);
outMsg.writeInt16(static_cast<int16_t>(level), "skill level");
outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
outMsg.writeInt16(static_cast<int16_t>(x), "x");
outMsg.writeInt16(static_cast<int16_t>(y), "y");
outMsg.writeString(text, 80, "text");
}
void SkillHandler::useMap(const int id, const std::string &map) const
{
createOutPacket(CMSG_SKILL_USE_MAP);
outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
outMsg.writeString(map, 16, "map name");
}
} // namespace TmwAthena
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