blob: f819dfc16495d76dc479e8e382d4882fdf51a0e0 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
* The ManaPlus Client
* Copyright (C) 2012-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/questhandler.h"
#include "localplayer.h"
#include "gui/skilldialog.h"
#include "gui/questswindow.h"
#include "net/tmwa/protocol.h"
#include "net/ea/eaprotocol.h"
#include "utils/langs.h"
#include "debug.h"
//extern Net::QuestHandler *questHandler;
namespace TmwAthena
{
QuestHandler::QuestHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
CMSG_QUEST_SET_VAR,
CMSG_QUEST_PLAYER_VARS,
0
};
handledMessages = _messages;
// questHandler = this;
}
void QuestHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("QuestHandler::handleMessage")
switch (msg.getId())
{
case CMSG_QUEST_SET_VAR:
processSetQuestVar(msg);
break;
case CMSG_QUEST_PLAYER_VARS:
processPlayerQuests(msg);
break;
default:
break;
}
BLOCK_END("QuestHandler::handleMessage")
}
void QuestHandler::processSetQuestVar(Net::MessageIn &msg A_UNUSED)
{
const int var = msg.readInt16(); // variable
const int val = msg.readInt32(); // value
if (questsWindow)
{
questsWindow->updateQuest(var, val);
questsWindow->rebuild(true);
}
if (skillDialog)
skillDialog->updateQuest(var, val);
}
void QuestHandler::processPlayerQuests(Net::MessageIn &msg A_UNUSED)
{
const int count = (msg.readInt16() - 4) / 6;
for (int f = 0; f < count; f ++)
{
const int var = msg.readInt16(); // variable
const int val = msg.readInt32(); // value
if (questsWindow)
questsWindow->updateQuest(var, val);
if (skillDialog)
skillDialog->updateQuest(var, val);
}
if (questsWindow)
questsWindow->rebuild(false);
}
} // namespace TmwAthena
|