1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/charserverhandler.h"
#include "gui/windows/charcreatedialog.h"
#include "net/character.h"
#include "net/ea/token.h"
#include "net/tmwa/loginhandler.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/network.h"
#include "net/tmwa/protocolout.h"
#include "resources/db/chardb.h"
#include "utils/gettext.h"
#include "debug.h"
namespace TmwAthena
{
extern ServerInfo mapServer;
extern ServerInfo charServer;
CharServerHandler::CharServerHandler() :
Ea::CharServerHandler()
{
charServerHandler = this;
}
void CharServerHandler::chooseCharacter(Net::Character *const character) const
{
if (character == nullptr)
return;
mSelectedCharacter = character;
mCharSelectDialog = nullptr;
createOutPacket(CMSG_CHAR_SELECT);
outMsg.writeInt8(CAST_U8(mSelectedCharacter->slot),
"slot");
}
void CharServerHandler::newCharacter(const std::string &name, const int slot,
const GenderT gender A_UNUSED,
const int hairstyle,
const int hairColor,
const unsigned char race A_UNUSED,
const uint16_t look A_UNUSED,
const std::vector<int> &stats) const
{
createOutPacket(CMSG_CHAR_CREATE);
outMsg.writeString(name, 24, "name");
for (int i = 0; i < 6; i++)
outMsg.writeInt8(CAST_U8(stats[i]), "stat");
outMsg.writeInt8(CAST_U8(slot), "slot");
outMsg.writeInt8(CAST_S8(hairColor), "hair color");
outMsg.writeInt8(0, "unused");
outMsg.writeInt8(CAST_S8(hairstyle), "hair style");
outMsg.writeInt8(0, "unused");
}
void CharServerHandler::deleteCharacter(Net::Character *const character,
const std::string &email A_UNUSED)
const
{
if (character == nullptr)
return;
mSelectedCharacter = character;
createOutPacket(CMSG_CHAR_DELETE);
outMsg.writeBeingId(mSelectedCharacter->dummy->getId(), "id?");
outMsg.writeString("a@a.com", 40, "email");
}
void CharServerHandler::switchCharacter() const
{
// This is really a map-server packet
createOutPacket(CMSG_PLAYER_RESTART);
outMsg.writeInt8(1, "flag");
}
void CharServerHandler::connect() const
{
const Token &token =
static_cast<LoginHandler*>(loginHandler)->getToken();
if (Network::mInstance == nullptr)
return;
Network::mInstance->disconnect();
Network::mInstance->connect(charServer);
createOutPacket(CMSG_CHAR_SERVER_CONNECT);
outMsg.writeBeingId(token.account_ID, "account id");
outMsg.writeInt32(token.session_ID1, "session id1");
outMsg.writeInt32(token.session_ID2, "session id2");
// [Fate] The next word is unused by the old char server, so we squeeze in
// mana client version information
outMsg.writeInt16(CLIENT_PROTOCOL_VERSION,
"client protocol version");
outMsg.writeInt8(Being::genderToInt(token.sex), "gender");
// We get 4 useless bytes before the real answer comes in (what are these?)
Network::mInstance->skip(4);
}
void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window)
const
{
mCharCreateDialog = window;
if (mCharCreateDialog == nullptr)
return;
StringVect attributes;
// TRANSLATORS: playe stat
attributes.push_back(_("Strength:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Agility:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Vitality:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Intelligence:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Dexterity:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Luck:"));
const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken();
int minStat = CharDB::getMinStat();
if (minStat == 0)
minStat = 1;
int maxStat = CharDB::getMaxStat();
if (maxStat == 0)
maxStat = 9;
int sumStat = CharDB::getSumStat();
if (sumStat == 0)
sumStat = 30;
mCharCreateDialog->setAttributes(attributes, sumStat, minStat, maxStat);
mCharCreateDialog->setDefaultGender(token.sex);
}
void CharServerHandler::renameCharacter(const BeingId id A_UNUSED,
const std::string &newName A_UNUSED)
const
{
}
void CharServerHandler::changeSlot(const int oldSlot A_UNUSED,
const int newSlot A_UNUSED) const
{
}
void CharServerHandler::ping() const
{
}
unsigned int CharServerHandler::hatSprite() const
{
return 7;
}
} // namespace TmwAthena
|