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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/beinghandler.h"
#include "actormanager.h"
#include "effectmanager.h"
#include "guild.h"
#include "party.h"
#include "being/localplayer.h"
#include "particle/particle.h"
#include "input/keyboardconfig.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/socialwindow.h"
#include "net/serverfeatures.h"
#include "net/ea/beingrecv.h"
#include "net/tmwa/beingrecv.h"
#include "net/tmwa/guildmanager.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "net/tmwa/sprite.h"
#include "resources/iteminfo.h"
#include "resources/db/itemdb.h"
#include "utils/stringutils.h"
#include "utils/timer.h"
#include "debug.h"
extern Net::BeingHandler *beingHandler;
extern int serverVersion;
namespace TmwAthena
{
BeingHandler::BeingHandler(const bool enableSync) :
MessageHandler(),
Ea::BeingHandler(enableSync)
{
static const uint16_t _messages[] =
{
SMSG_BEING_VISIBLE,
SMSG_BEING_MOVE,
SMSG_BEING_MOVE2,
SMSG_BEING_REMOVE,
SMSG_SKILL_DAMAGE,
SMSG_BEING_ACTION,
SMSG_BEING_SELFEFFECT,
SMSG_BEING_EMOTION,
SMSG_BEING_CHANGE_LOOKS,
SMSG_BEING_CHANGE_LOOKS2,
SMSG_BEING_NAME_RESPONSE,
SMSG_PLAYER_GUILD_PARTY_INFO,
SMSG_BEING_CHANGE_DIRECTION,
SMSG_PLAYER_UPDATE_1,
SMSG_PLAYER_UPDATE_2,
SMSG_PLAYER_MOVE,
SMSG_PLAYER_STOP,
SMSG_PLAYER_MOVE_TO_ATTACK,
SMSG_PLAYER_STATUS_CHANGE,
SMSG_BEING_STATUS_CHANGE,
SMSG_BEING_RESURRECT,
SMSG_SOLVE_CHAR_NAME,
SMSG_BEING_SPAWN,
SMSG_SKILL_CASTING,
SMSG_SKILL_CAST_CANCEL,
SMSG_SKILL_NO_DAMAGE,
SMSG_BEING_IP_RESPONSE,
SMSG_PVP_MAP_MODE,
SMSG_PVP_SET,
SMSG_BEING_MOVE3,
0
};
handledMessages = _messages;
beingHandler = this;
}
void BeingHandler::requestNameById(const BeingId id) const
{
createOutPacket(CMSG_NAME_REQUEST);
outMsg.writeBeingId(id, "being id");
}
void BeingHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::handleMessage")
switch (msg.getId())
{
case SMSG_BEING_VISIBLE:
BeingRecv::processBeingVisible(msg);
break;
case SMSG_BEING_MOVE:
BeingRecv::processBeingMove(msg);
break;
case SMSG_BEING_MOVE2:
BeingRecv::processBeingMove2(msg);
break;
case SMSG_BEING_MOVE3:
Ea::BeingRecv::processBeingMove3(msg);
break;
case SMSG_BEING_SPAWN:
BeingRecv::processBeingSpawn(msg);
break;
case SMSG_BEING_REMOVE:
Ea::BeingRecv::processBeingRemove(msg);
break;
case SMSG_BEING_RESURRECT:
BeingRecv::processBeingResurrect(msg);
break;
case SMSG_SKILL_DAMAGE:
Ea::BeingRecv::processSkillDamage(msg);
break;
case SMSG_BEING_ACTION:
Ea::BeingRecv::processBeingAction(msg);
break;
case SMSG_BEING_SELFEFFECT:
BeingRecv::processBeingSelfEffect(msg);
break;
case SMSG_BEING_EMOTION:
Ea::BeingRecv::processBeingEmotion(msg);
break;
case SMSG_BEING_CHANGE_LOOKS:
BeingRecv::processBeingChangeLook(msg);
break;
case SMSG_BEING_CHANGE_LOOKS2:
BeingRecv::processBeingChangeLook2(msg);
break;
case SMSG_BEING_NAME_RESPONSE:
Ea::BeingRecv::processNameResponse(msg);
break;
case SMSG_BEING_IP_RESPONSE:
BeingRecv::processIpResponse(msg);
break;
case SMSG_SOLVE_CHAR_NAME:
break;
case SMSG_PLAYER_GUILD_PARTY_INFO:
BeingRecv::processPlayerGuilPartyInfo(msg);
break;
case SMSG_BEING_CHANGE_DIRECTION:
BeingRecv::processBeingChangeDirection(msg);
break;
case SMSG_PLAYER_UPDATE_1:
BeingRecv::processPlayerUpdate1(msg);
break;
case SMSG_PLAYER_UPDATE_2:
BeingRecv::processPlayerUpdate2(msg);
break;
case SMSG_PLAYER_MOVE:
BeingRecv::processPlayerMove(msg);
break;
case SMSG_PLAYER_STOP:
Ea::BeingRecv::processPlayerStop(msg);
break;
case SMSG_PLAYER_MOVE_TO_ATTACK:
Ea::BeingRecv::processPlayerMoveToAttack(msg);
break;
case SMSG_PLAYER_STATUS_CHANGE:
BeingRecv::processPlaterStatusChange(msg);
break;
case SMSG_BEING_STATUS_CHANGE:
BeingRecv::processBeingStatusChange(msg);
break;
case SMSG_SKILL_CASTING:
BeingRecv::processSkillCasting(msg);
break;
case SMSG_SKILL_CAST_CANCEL:
BeingRecv::processSkillCastCancel(msg);
break;
case SMSG_SKILL_NO_DAMAGE:
Ea::BeingRecv::processSkillNoDamage(msg);
break;
case SMSG_PVP_MAP_MODE:
Ea::BeingRecv::processPvpMapMode(msg);
break;
case SMSG_PVP_SET:
BeingRecv::processPvpSet(msg);
break;
default:
break;
}
BLOCK_END("BeingHandler::handleMessage")
}
void BeingHandler::undress(Being *const being) const
{
if (!being)
return;
being->setSprite(SPRITE_WEAPON, 0);
being->setSprite(SPRITE_HEAD_BOTTOM, 0);
being->setSprite(SPRITE_CLOTHES_COLOR, 0);
being->setSprite(SPRITE_HAIR, 0);
being->setSprite(SPRITE_SHOES, 0);
// being->setSprite(SPRITE_BODY, 0, "", true);
}
#ifdef EATHENA_SUPPORT
void BeingHandler::requestRanks(const RankT rank A_UNUSED) const
{
}
#endif
void BeingHandler::viewPlayerEquipment(const Being *const being A_UNUSED)
{
}
} // namespace TmwAthena
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