summaryrefslogtreecommitdiff
path: root/src/net/manaserv/guildhandler.cpp
blob: 26af3eff1a7c71067eaab2813fa36df29fb7951e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
/*
 *  The Mana Client
 *  Copyright (C) 2008-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/manaserv/guildhandler.h"

#include "event.h"
#include "guild.h"
#include "log.h"
#include "localplayer.h"
#include "channel.h"
#include "channelmanager.h"

#include "gui/widgets/channeltab.h"
#include "gui/chat.h"
#include "gui/socialwindow.h"

#include "net/messagein.h"
#include "net/net.h"

#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"

#include "utils/gettext.h"
#include "utils/stringutils.h"

#include <iostream>

extern Net::GuildHandler *guildHandler;

namespace ManaServ
{

extern Connection *chatServerConnection;

GuildHandler::GuildHandler()
{
    static const Uint16 _messages[] =
    {
        CPMSG_GUILD_CREATE_RESPONSE,
        CPMSG_GUILD_INVITE_RESPONSE,
        CPMSG_GUILD_ACCEPT_RESPONSE,
        CPMSG_GUILD_GET_MEMBERS_RESPONSE,
        CPMSG_GUILD_UPDATE_LIST,
        CPMSG_GUILD_INVITED,
        CPMSG_GUILD_REJOIN,
        CPMSG_GUILD_QUIT_RESPONSE,
        0
    };
    handledMessages = _messages;

    guildHandler = this;
}

void GuildHandler::handleMessage(Net::MessageIn &msg)
{
    switch (msg.getId())
    {
        case CPMSG_GUILD_CREATE_RESPONSE:
        {
            logger->log1("Received CPMSG_GUILD_CREATE_RESPONSE");
            if (msg.readInt8() == ERRMSG_OK)
            {
                // TODO - Acknowledge guild was created
                SERVER_NOTICE(_("Guild created."))
                joinedGuild(msg);
            }
            else
            {
                SERVER_NOTICE(_("Error creating guild."))
            }
        } break;

        case CPMSG_GUILD_INVITE_RESPONSE:
        {
            logger->log1("Received CPMSG_GUILD_INVITE_RESPONSE");
            if (msg.readInt8() == ERRMSG_OK)
            {
                // TODO - Acknowledge invite was sent
                SERVER_NOTICE(_("Invite sent."))
            }
        } break;

        case CPMSG_GUILD_ACCEPT_RESPONSE:
        {
            logger->log1("Received CPMSG_GUILD_ACCEPT_RESPONSE");
            if (msg.readInt8() == ERRMSG_OK)
            {
                // TODO - Acknowledge accepted into guild
                joinedGuild(msg);
            }
        } break;

        case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
        {
            logger->log1("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
            if (msg.readInt8() == ERRMSG_OK)
            {
                std::string name;
                bool online;
                Guild *guild;
                GuildMember *member;

                short guildId = msg.readInt16();
                guild = player_node->getGuild(guildId);

                if (!guild)
                    return;

                guild->clearMembers();

                while (msg.getUnreadLength())
                {
                    name = msg.readString();
                    online = msg.readInt8();
                    if (name != "")
                    {
                        member = guild->addMember(name);
                        member->setOnline(online);
                    }
                }
            }
        } break;

        case CPMSG_GUILD_UPDATE_LIST:
        {
            logger->log1("Received CPMSG_GUILD_UPDATE_LIST");
            short guildId = msg.readInt16();
            std::string name = msg.readString();
            char eventId = msg.readInt8();
            GuildMember *member;

            Guild *guild = player_node->getGuild(guildId);
            if (guild)
            {
                switch(eventId)
                {
                    case GUILD_EVENT_NEW_PLAYER:
                        member = guild->addMember(name);
                        member->setOnline(true);
                        break;

                    case GUILD_EVENT_LEAVING_PLAYER:
                        guild->removeMember(name);
                        break;

                    case GUILD_EVENT_ONLINE_PLAYER:
                        member = guild->getMember(name);
                        if (member)
                        {
                            member->setOnline(true);
                        }
                        break;

                    case GUILD_EVENT_OFFLINE_PLAYER:
                        member = guild->getMember(name);
                        if (member)
                        {
                            member->setOnline(false);
                        }
                        break;

                    default:
                        logger->log1("Invalid guild event");
                }
            }
        } break;

        case CPMSG_GUILD_INVITED:
        {
            logger->log1("Received CPMSG_GUILD_INVITED");
            std::string inviterName = msg.readString();
            std::string guildName = msg.readString();
            int guildId = msg.readInt16();

            // Open a dialog asking if the player accepts joining the guild.
            socialWindow->showGuildInvite(guildName, guildId, inviterName);
        } break;

        case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE:
        {
            logger->log1("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE");

            if (msg.readInt8() == ERRMSG_OK)
            {
                // promotion succeeded
                SERVER_NOTICE(_("Member was promoted successfully."))
            }
            else
            {
                // promotion failed
                SERVER_NOTICE(_("Failed to promote member."))
            }
        }

        case CPMSG_GUILD_REJOIN:
        {
            logger->log1("Received CPMSG_GUILD_REJOIN");

            joinedGuild(msg);
        } break;

        case CPMSG_GUILD_QUIT_RESPONSE:
        {
            logger->log1("Received CPMSG_GUILD_QUIT_RESPONSE");

            if (msg.readInt8() == ERRMSG_OK)
            {
                // Must remove tab first, as it wont find the guild
                // name after its removed from the player
                int guildId = msg.readInt16();
                Guild *guild = player_node->getGuild(guildId);
                if (guild)
                {
                    Channel *channel = channelManager->findByName(
                        guild->getName());
                    channelManager->removeChannel(channel);
                    player_node->removeGuild(guildId);
                }
            }
        } break;
        default: break;
    }
}

void GuildHandler::joinedGuild(Net::MessageIn &msg)
{
    std::string guildName = msg.readString();
    short guildId = msg.readInt16();
    short permissions = msg.readInt16();
    short channelId = msg.readInt16();
    std::string announcement = msg.readString();

    // Add guild to player
    Guild *guild = Guild::getGuild(guildId);
    guild->setName(guildName);
    guild->setRights(permissions);
    player_node->addGuild(guild);
    Net::getGuildHandler()->memberList(guildId);

    // Automatically create the guild channel
    // COMMENT: Should this go here??
    Channel *channel = new Channel(channelId, guildName, announcement);
    channelManager->addChannel(channel);
    channel->getTab()->chatLog(strprintf(_("Topic: %s"), announcement.c_str()),
                               BY_CHANNEL);
}

void GuildHandler::create(const std::string &name)
{
    MessageOut msg(PCMSG_GUILD_CREATE);
    msg.writeString(name);
    chatServerConnection->send(msg);
}

void GuildHandler::invite(int guildId, const std::string &name)
{
    MessageOut msg(PCMSG_GUILD_INVITE);
    msg.writeInt16(guildId);
    msg.writeString(name);
    chatServerConnection->send(msg);
}

void GuildHandler::invite(int guildId, Being *being)
{
    invite(guildId, being->getName());
}

void GuildHandler::inviteResponse(int guildId _UNUSED_, bool response _UNUSED_)
{
    /*MessageOut msg(PCMSG_GUILD_ACCEPT);
    msg.writeString(name);
    chatServerConnection->send(msg);*/
}

void GuildHandler::leave(int guildId)
{
    MessageOut msg(PCMSG_GUILD_QUIT);
    msg.writeInt16(guildId);
    chatServerConnection->send(msg);
}

void GuildHandler::kick(GuildMember *member _UNUSED_,
                        std::string reason _UNUSED_)
{
    // TODO
}

void GuildHandler::chat(int guildId _UNUSED_, const std::string &text _UNUSED_)
{
    // TODO
}

void GuildHandler::memberList(int guildId)
{
    MessageOut msg(PCMSG_GUILD_GET_MEMBERS);
    msg.writeInt16(guildId);
    chatServerConnection->send(msg);
}

void GuildHandler::info(int guildId _UNUSED_)
{
    // TODO
}

void GuildHandler::changeMemberPostion(GuildMember *member _UNUSED_,
                                       int level _UNUSED_)
{
    /*MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER);
    msg.writeInt16(guildId);
    msg.writeString(name);
    msg.writeInt8(level);
    chatServerConnection->send(msg);*/
}

void GuildHandler::requestAlliance(int guildId _UNUSED_,
                                   int otherGuildId _UNUSED_)
{
    // TODO
}

void GuildHandler::requestAllianceResponse(int guildId _UNUSED_,
                                           int otherGuildId _UNUSED_,
                                           bool response _UNUSED_)
{
    // TODO
}

void GuildHandler::endAlliance(int guildId _UNUSED_, int otherGuildId _UNUSED_)
{
    // TODO
}

void GuildHandler::changeNotice(int guildId  _UNUSED_,
                                std::string msg1 _UNUSED_,
                                std::string msg2 _UNUSED_)
{
    // TODO
}

} // namespace ManaServ