blob: a380522052f6623a44f39fa3f14a144f077b1d55 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_MANASERV_MAPHANDLER_H
#define NET_MANASERV_MAPHANDLER_H
#include "net/gamehandler.h"
#include "net/serverinfo.h"
#include "net/manaserv/messagehandler.h"
#ifdef __GNUC__
#define A_UNUSED __attribute__ ((unused))
#else
#define A_UNUSED
#endif
namespace ManaServ
{
class GameHandler : public MessageHandler, public Net::GameHandler
{
public:
GameHandler();
void handleMessage(Net::MessageIn &msg);
void connect();
bool isConnected();
void disconnect();
void who();
void quit(bool reconnectAccount);
void quit() { quit(false); }
void ping(int tick);
bool removeDeadBeings() const { return false; }
void clear();
void gameLoading();
/** The ManaServ protocol doesn't use the MP status bar. */
bool canUseMagicBar() const { return false; }
void disconnect2();
};
} // namespace ManaServ
#endif // NET_MANASERV_MAPHANDLER_H
|