1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MANASERV_DEFINES_H
#define MANASERV_DEFINES_H
/**
* Attributes used during combat. Available to all the beings.
*/
enum
{
BASE_ATTR_BEGIN = 0,
BASE_ATTR_PHY_ATK_MIN = BASE_ATTR_BEGIN,
BASE_ATTR_PHY_ATK_DELTA,
/**< Physical attack power. */
BASE_ATTR_MAG_ATK, /**< Magical attack power. */
BASE_ATTR_PHY_RES, /**< Resistance to physical damage. */
BASE_ATTR_MAG_RES, /**< Resistance to magical damage. */
BASE_ATTR_EVADE, /**< Ability to avoid hits. */
BASE_ATTR_HIT, /**< Ability to hit stuff. */
BASE_ATTR_HP, /**< Hit Points (Base value: maximum,
Modded value: current) */
BASE_ATTR_HP_REGEN, /**< number of HP regenerated every 10 game ticks */
BASE_ATTR_END,
BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN,
BASE_ELEM_BEGIN = BASE_ATTR_END,
BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN,
BASE_ELEM_FIRE,
BASE_ELEM_WATER,
BASE_ELEM_EARTH,
BASE_ELEM_AIR,
BASE_ELEM_SACRED,
BASE_ELEM_DEATH,
BASE_ELEM_END,
BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN,
NB_BEING_ATTRIBUTES = BASE_ELEM_END
};
/**
* Attributes of characters. Used to derive being attributes.
*/
enum
{
CHAR_ATTR_BEGIN = NB_BEING_ATTRIBUTES,
CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN,
CHAR_ATTR_AGILITY,
CHAR_ATTR_DEXTERITY,
CHAR_ATTR_VITALITY,
CHAR_ATTR_INTELLIGENCE,
CHAR_ATTR_WILLPOWER,
CHAR_ATTR_END,
CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN,
NB_CHARACTER_ATTRIBUTES = CHAR_ATTR_END
};
#endif // MANASERV_DEFINES_H
|