blob: 5eb2a0ff40a1d0a9bd93be4c80d12c5380d29924 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_MANASERV_CHATHANDLER_H
#define NET_MANASERV_CHATHANDLER_H
#include "net/chathandler.h"
#include "net/serverinfo.h"
#include "net/manaserv/messagehandler.h"
#ifdef __GNUC__
#define A_UNUSED __attribute__ ((unused))
#else
#define A_UNUSED
#endif
namespace ManaServ
{
class ChatHandler : public MessageHandler, public Net::ChatHandler
{
public:
ChatHandler();
/**
* Handle the given message appropriately.
*/
void handleMessage(Net::MessageIn &msg);
void connect();
bool isConnected();
void disconnect();
void talk(const std::string &text);
void talkRaw(const std::string &text);
void me(const std::string &text);
void privateMessage(const std::string &recipient,
const std::string &text);
void channelList();
void enterChannel(const std::string &channel,
const std::string &password);
void quitChannel(int channelId);
void sendToChannel(int channelId, const std::string &text);
void userList(const std::string &channel);
void setChannelTopic(int channelId, const std::string &text);
void setUserMode(int channelId, const std::string &name, int mode);
void kickUser(int channelId, const std::string &name);
void who();
void sendRaw(const std::string &args);
private:
/**
* Handle chat messages sent from the game server.
*/
void handleGameChatMessage(Net::MessageIn &msg);
/**
* Handle channel entry responses.
*/
void handleEnterChannelResponse(Net::MessageIn &msg);
/**
* Handle list channels responses.
*/
void handleListChannelsResponse(Net::MessageIn &msg);
/**
* Handle private messages.
*/
void handlePrivateMessage(Net::MessageIn &msg);
/**
* Handle announcements.
*/
void handleAnnouncement(Net::MessageIn &msg);
/**
* Handle chat messages.
*/
void handleChatMessage(Net::MessageIn &msg);
/**
* Handle quit channel responses.
*/
void handleQuitChannelResponse(Net::MessageIn &msg);
/**
* Handle list channel users responses.
*/
void handleListChannelUsersResponse(Net::MessageIn &msg);
/**
* Handle channel events.
*/
void handleChannelEvent(Net::MessageIn &msg);
/**
* Handle who responses.
*/
void handleWhoResponse(Net::MessageIn &msg);
};
} // namespace ManaServ
#endif
|