blob: f44da97ff0cb75bc2d004717e7ccd6309ff24d1a (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/manaserv/adminhandler.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
#include "debug.h"
extern Net::AdminHandler *adminHandler;
namespace ManaServ
{
extern Connection *chatServerConnection;
AdminHandler::AdminHandler()
{
adminHandler = this;
}
void AdminHandler::announce(const std::string &text)
{
MessageOut msg(PCMSG_ANNOUNCE);
msg.writeString(text);
chatServerConnection->send(msg);
}
void AdminHandler::localAnnounce(const std::string &text A_UNUSED)
{
// TODO
}
void AdminHandler::hide(bool hide A_UNUSED)
{
// TODO
}
void AdminHandler::kick(int playerId A_UNUSED)
{
// TODO
}
void AdminHandler::kickName(const std::string &name A_UNUSED)
{
// TODO
}
void AdminHandler::ban(int playerId A_UNUSED)
{
// TODO
}
void AdminHandler::banName(const std::string &name A_UNUSED)
{
// TODO
}
void AdminHandler::unban(int playerId A_UNUSED)
{
// TODO
}
void AdminHandler::unbanName(const std::string &name A_UNUSED)
{
// TODO
}
void AdminHandler::mute(int playerId A_UNUSED, int type A_UNUSED,
int limit A_UNUSED)
{
// TODO
}
void AdminHandler::warp(std::string map A_UNUSED,
int x A_UNUSED, int y A_UNUSED)
{
// TODO
}
} // namespace ManaServ
|