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/*
* The ManaPlus Client
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/vendinghandler.h"
#include "actormanager.h"
#include "shopitem.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/windows/buydialog.h"
#include "gui/widgets/createwidget.h"
#include "listeners/vendingmodelistener.h"
#include "listeners/vendingslotslistener.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::VendingHandler *vendingHandler;
namespace EAthena
{
BuyDialog *VendingHandler::mBuyDialog = nullptr;
VendingHandler::VendingHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_VENDING_OPEN_REQ,
SMSG_VENDING_SHOW_BOARD,
SMSG_VENDING_HIDE_BOARD,
SMSG_VENDING_ITEMS_LIST,
SMSG_VENDING_BUY_ACK,
SMSG_VENDING_OPEN,
SMSG_VENDING_REPORT,
SMSG_VENDING_OPEN_STATUS,
0
};
handledMessages = _messages;
vendingHandler = this;
mBuyDialog = nullptr;
}
void VendingHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_VENDING_OPEN_REQ:
processOpenReq(msg);
break;
case SMSG_VENDING_SHOW_BOARD:
processShowBoard(msg);
break;
case SMSG_VENDING_HIDE_BOARD:
processHideBoard(msg);
break;
case SMSG_VENDING_ITEMS_LIST:
processItemsList(msg);
break;
case SMSG_VENDING_BUY_ACK:
processBuyAck(msg);
break;
case SMSG_VENDING_OPEN:
processOpen(msg);
break;
case SMSG_VENDING_REPORT:
processReport(msg);
break;
case SMSG_VENDING_OPEN_STATUS:
processOpenStatus(msg);
break;
default:
break;
}
}
void VendingHandler::processOpenReq(Net::MessageIn &msg)
{
VendingSlotsListener::distributeEvent(msg.readInt16("slots allowed"));
}
void VendingHandler::processShowBoard(Net::MessageIn &msg)
{
const BeingId id = msg.readBeingId("owner id");
const std::string shopName = msg.readString(80, "shop name");
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
dstBeing->setSellBoard(shopName);
}
void VendingHandler::processHideBoard(Net::MessageIn &msg)
{
const BeingId id = msg.readBeingId("owner id");
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
dstBeing->setSellBoard(std::string());
if (dstBeing == localPlayer)
{
PlayerInfo::enableVending(false);
VendingModeListener::distributeEvent(false);
}
}
void VendingHandler::processItemsList(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 12) / 22;
const BeingId id = msg.readBeingId("id");
Being *const being = actorManager->findBeing(id);
if (!being)
return;
CREATEWIDGETV(mBuyDialog, BuyDialog, being->getName());
mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
msg.readInt32("vender id");
for (int f = 0; f < count; f ++)
{
const int value = msg.readInt32("price");
const int amount = msg.readInt16("amount");
const int index = msg.readInt16("inv index");
const int type = msg.readUInt8("item type");
const int itemId = msg.readInt16("item id");
msg.readUInt8("identify");
msg.readUInt8("attribute");
msg.readUInt8("refine");
for (int d = 0; d < 4; d ++)
msg.readInt16("card");
const unsigned char color = 1;
ShopItem *const item = mBuyDialog->addItem(itemId, type,
color, amount, value);
if (item)
item->setInvIndex(index);
}
mBuyDialog->sort();
}
void VendingHandler::processBuyAck(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("inv index");
msg.readInt16("amount");
msg.readUInt8("flag");
}
void VendingHandler::processOpen(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 8) / 22;
msg.readInt32("id");
for (int f = 0; f < count; f ++)
{
msg.readInt32("price");
msg.readInt16("inv index");
msg.readInt16("amount");
msg.readUInt8("item type");
msg.readInt16("item id");
msg.readUInt8("identify");
msg.readUInt8("attribute");
msg.readUInt8("refine");
for (int d = 0; d < 4; d ++)
msg.readInt16("card");
}
PlayerInfo::enableVending(true);
VendingModeListener::distributeEvent(true);
}
void VendingHandler::processReport(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("inv index");
msg.readInt16("amount");
}
void VendingHandler::processOpenStatus(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readUInt8("result");
}
void VendingHandler::close() const
{
createOutPacket(CMSG_VENDING_CLOSE);
PlayerInfo::enableVending(false);
}
void VendingHandler::open(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_VENDING_LIST_REQ);
outMsg.writeBeingId(being->getId(), "account id");
}
void VendingHandler::buy(const Being *const being,
const int index,
const int amount) const
{
if (!being)
return;
createOutPacket(CMSG_VENDING_BUY);
outMsg.writeInt16(12, "len");
outMsg.writeBeingId(being->getId(), "account id");
outMsg.writeInt16(static_cast<int16_t>(amount), "amount");
outMsg.writeInt16(static_cast<int16_t>(index), "index");
}
void VendingHandler::buy2(const Being *const being,
const int vendId,
const int index,
const int amount) const
{
if (!being)
return;
createOutPacket(CMSG_VENDING_BUY2);
outMsg.writeInt16(16, "len");
outMsg.writeBeingId(being->getId(), "account id");
outMsg.writeInt32(vendId, "vend id");
outMsg.writeInt16(static_cast<int16_t>(amount), "amount");
outMsg.writeInt16(static_cast<int16_t>(index), "index");
}
void VendingHandler::createShop(const std::string &name,
const bool flag,
std::vector<ShopItem*> &items) const
{
createOutPacket(CMSG_VENDING_CREATE_SHOP);
outMsg.writeInt16(static_cast<int16_t>(85 + items.size() * 8), "len");
outMsg.writeString(name, 80, "shop name");
outMsg.writeInt8(static_cast<int8_t>(flag ? 1 : 0), "flag");
FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items)
{
const ShopItem *const item = *it;
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET), "index");
outMsg.writeInt16(static_cast<int16_t>(item->getQuantity()), "amount");
outMsg.writeInt32(item->getPrice(), "price");
}
}
} // namespace EAthena
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