summaryrefslogtreecommitdiff
path: root/src/net/eathena/questrecv.cpp
blob: e89fb83c52ec347fef2624924c05b3335a03ab67 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
/*
 *  The ManaPlus Client
 *  Copyright (C) 2012-2015  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/eathena/questrecv.h"

#include "gui/windows/skilldialog.h"
#include "gui/windows/questswindow.h"

#include "net/messagein.h"

#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"

#include "resources/skillconsts.h"

#include "debug.h"

namespace EAthena
{

void QuestRecv::processAddQuest(Net::MessageIn &msg)
{
    const int var = msg.readInt32("quest id");
    const int val = msg.readUInt8("state");
    msg.readUInt8("time diff");
    msg.readInt32("time");
    const int num = msg.readInt16("objectives count");
    for (int f = 0; f < num; f ++)
    {
        // need use in quests kills list
        msg.readInt32("monster id");
        msg.readInt16("count");
        msg.readString(24, "monster name");
    }

    msg.skipToEnd("unused");

    if (questsWindow)
    {
        questsWindow->updateQuest(var, val);
        questsWindow->rebuild(true);
    }
    if (skillDialog)
    {
        skillDialog->updateQuest(var, val);
        skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
    }
}

void QuestRecv::processAddQuests(Net::MessageIn &msg)
{
    msg.readInt16("len");
    const int num = msg.readInt32("quests count");
    for (int f = 0; f < num; f ++)
    {
        const int var = msg.readInt32("quest id");
        const int val = msg.readUInt8("state");
        msg.readInt32("time diff");
        msg.readInt32("time");
        msg.readInt16("objectives count");
        if (questsWindow)
            questsWindow->updateQuest(var, val);
        if (skillDialog)
            skillDialog->updateQuest(var, val);
    }

    if (questsWindow)
        questsWindow->rebuild(false);
}

void QuestRecv::processAddQuestsObjectives(Net::MessageIn &msg)
{
    msg.readInt16("len");
    const int quests = msg.readInt32("quests count");
    for (int f = 0; f < quests; f ++)
    {
        msg.readInt32("quest id");
        msg.readInt32("time diff");
        msg.readInt32("time");
        const int num = msg.readInt16("objectives count");
        for (int d = 0; d < num; d ++)
        {
            // need use in quests kills list
            msg.readInt32("monster id");
            msg.readInt16("count");
            msg.readString(24, "monster name");
        }
    }
    msg.skipToEnd("unused");
}

void QuestRecv::processUpdateQuestsObjectives(Net::MessageIn &msg)
{
    // ignored
    msg.readInt16("len");
    const int num = msg.readInt16("objectives count");
    for (int f = 0; f < num; f ++)
    {
        msg.readInt32("quest id");
        msg.readInt32("monster id");
        msg.readInt16("count old");
        msg.readInt16("count new");
    }
}

void QuestRecv::processRemoveQuest(Net::MessageIn &msg)
{
    const int var = msg.readInt32("quest id");
    const int val = -1;

    // not removing quest, because this is impossible,
    // but changing status to -1
    if (questsWindow)
    {
        questsWindow->updateQuest(var, val);
        questsWindow->rebuild(true);
    }
    if (skillDialog)
    {
        skillDialog->updateQuest(var, val);
        skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
    }
}

void QuestRecv::processActivateQuest(Net::MessageIn &msg)
{
    UNIMPLIMENTEDPACKET;
    // +++ need enable/disable quests depend on this packet
    msg.readInt32("quest id");
    msg.readUInt8("activate");
}

void QuestRecv::processNpcQuestEffect(Net::MessageIn &msg)
{
    UNIMPLIMENTEDPACKET;
    // this packed mostly useless, because manaplus can show any
    // kind of effects based on quest states.
    msg.readInt32("npc id");
    msg.readInt16("x");
    msg.readInt16("y");
    msg.readInt16("state");
    msg.readInt16("color");
}

}  // namespace EAthena