summaryrefslogtreecommitdiff
path: root/src/net/eathena/questrecv.cpp
blob: 39cb3a925f2e229a16d53964d1448eea09584cf7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
/*
 *  The ManaVerse Client
 *  Copyright (C) 2012-2019  The ManaPlus Developers
 *
 *  This file is part of The ManaVerse Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/eathena/questrecv.h"

#include "gui/windows/skilldialog.h"
#include "gui/windows/questswindow.h"

#include "net/messagein.h"

#include "const/resources/skill.h"

#include "debug.h"

namespace EAthena
{

void QuestRecv::processAddQuest(Net::MessageIn &msg)
{
    const int var = msg.readInt32("quest id");
    const int val = msg.readUInt8("state");
    msg.readUInt8("time diff");
    msg.readInt32("time");
    const int num = msg.readInt16("objectives count");
    for (int f = 0; f < num; f ++)
    {
        // need use in quests kills list
        if (msg.getVersion() >= 20181010)
        {
            msg.readInt32("hunt ident");
            msg.readInt32("hunt ident2");
            msg.readInt32("mob type");
        }
        else if (msg.getVersion() >= 20150513)
        {
            msg.readInt32("hunt ident");
            msg.readInt32("mob type");
        }
        msg.readInt32("mob id");
        if (msg.getVersion() >= 20150513)
        {
            msg.readInt16("level min");
            msg.readInt16("level max");
        }
        msg.readInt16("hunt count");
        msg.readInt16("max count");
        msg.readString(24, "mob name");
    }

    msg.skipToEnd("unused");

    if (questsWindow != nullptr)
    {
        questsWindow->updateQuest(var, val, 0, 0, 0);
        questsWindow->rebuild(true);
    }
    if (skillDialog != nullptr)
    {
        skillDialog->updateQuest(var, val, 0, 0, 0);
        skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
    }
}

void QuestRecv::processAddQuest2(Net::MessageIn &msg)
{
    const int var = msg.readInt32("quest id");
    msg.readUInt8("state");
    const int val1 = msg.readInt32("count1");
    const int val2 = msg.readInt32("count2");
    const int val3 = msg.readInt32("count3");
    const int time = msg.readInt32("time");

    if (questsWindow != nullptr)
    {
        questsWindow->updateQuest(var, val1, val2, val3, time);
        questsWindow->rebuild(true);
    }
    if (skillDialog != nullptr)
    {
        skillDialog->updateQuest(var, val1, val2, val3, time);
        skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
    }
}

void QuestRecv::processAddQuests(Net::MessageIn &msg)
{
    msg.readInt16("len");
    const int num = msg.readInt32("quests count");
    for (int f = 0; f < num; f ++)
    {
        const int var = msg.readInt32("quest id");
        const int val = msg.readUInt8("state");
        if (msg.getVersion() >= 20141022)
        {
            msg.readInt32("time diff");
            msg.readInt32("time");
            const int cnt = msg.readInt16("objectives count");
            for (int d = 0; d < cnt; d ++)
            {
                if (msg.getVersion() >= 20181010)
                {
                    msg.readInt32("hunt ident");
                    msg.readInt32("hunt ident2");
                    msg.readInt32("mob type");
                }
                else if (msg.getVersion() >= 20150513)
                {
                    msg.readInt32("hunt ident");
                    msg.readInt32("mob type");
                }
                msg.readInt32("mob id");
                if (msg.getVersion() >= 20150513)
                {
                    msg.readInt16("level min");
                    msg.readInt16("level max");
                }
                msg.readInt16("hunt count");
                msg.readInt16("max count");
                msg.readString(24, "mob name");
            }
        }
        if (questsWindow != nullptr)
            questsWindow->updateQuest(var, val, 0, 0, 0);
        if (skillDialog != nullptr)
            skillDialog->updateQuest(var, val, 0, 0, 0);
    }

    if (questsWindow != nullptr)
        questsWindow->rebuild(false);
}

void QuestRecv::processAddQuests2(Net::MessageIn &msg)
{
    msg.readInt16("len");
    const int num = msg.readInt32("quests count");
    for (int f = 0; f < num; f ++)
    {
        const int var = msg.readInt32("quest id");
        msg.readUInt8("state");
        const int val1 = msg.readInt32("count1");
        const int val2 = msg.readInt32("count2");
        const int val3 = msg.readInt32("count3");
        const int time = msg.readInt32("time");
        if (questsWindow != nullptr)
            questsWindow->updateQuest(var, val1, val2, val3, time);
        if (skillDialog != nullptr)
            skillDialog->updateQuest(var, val1, val2, val3, time);
    }

    if (questsWindow != nullptr)
        questsWindow->rebuild(false);
}

void QuestRecv::processAddQuestsObjectives(Net::MessageIn &msg)
{
    msg.readInt16("len");
    const int quests = msg.readInt32("quests count");
    for (int f = 0; f < quests; f ++)
    {
        msg.readInt32("quest id");
        msg.readInt32("time diff");
        msg.readInt32("time");
        const int num = msg.readInt16("objectives count");
        for (int d = 0; d < num; d ++)
        {
            // need use in quests kills list
            msg.readInt32("monster id");
            msg.readInt16("count");
            msg.readString(24, "monster name");
        }
    }
    msg.skipToEnd("unused");
}

void QuestRecv::processUpdateQuestsObjectives(Net::MessageIn &msg)
{
    // ignored
    msg.readInt16("len");
    const int num = msg.readInt16("objectives count");
    for (int f = 0; f < num; f ++)
    {
        msg.readInt32("quest id");
        if (msg.getVersion() >= 20181010)
        {
            msg.readInt32("hunt ident");
            msg.readInt32("hunt ident2");
        }
        else if (msg.getVersion() >= 20150513)
        {
            msg.readInt32("hunt ident");
        }
        else
        {
            msg.readInt32("monster id");
        }
        msg.readInt16("count old");
        msg.readInt16("count new");
    }
}

void QuestRecv::processUpdateQuestsObjectives2(Net::MessageIn &msg)
{
    // ignored
    const int num = (msg.readInt16("len") - 4) / 12;
    for (int f = 0; f < num; f ++)
    {
        msg.readInt32("quest id");
        msg.readInt32("monster id");
        msg.readInt16("max count");
        msg.readInt16("count");
    }
}

void QuestRecv::processRemoveQuest(Net::MessageIn &msg)
{
    const int var = msg.readInt32("quest id");
    const int val = -1;

    // not removing quest, because this is impossible,
    // but changing status to -1
    if (questsWindow != nullptr)
    {
        questsWindow->updateQuest(var, val, 0, 0, 0);
        questsWindow->rebuild(true);
    }
    if (skillDialog != nullptr)
    {
        skillDialog->updateQuest(var, val, 0, 0, 0);
        skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
    }
}

void QuestRecv::processActivateQuest(Net::MessageIn &msg)
{
    UNIMPLEMENTEDPACKET;
    // +++ need enable/disable quests depend on this packet
    msg.readInt32("quest id");
    msg.readUInt8("activate");
}

void QuestRecv::processNpcQuestEffect(Net::MessageIn &msg)
{
    UNIMPLEMENTEDPACKET;
    // this packed mostly useless, because manaverse can show any
    // kind of effects based on quest states.
    msg.readInt32("npc id");
    msg.readInt16("x");
    msg.readInt16("y");
    msg.readInt16("state");
    msg.readInt16("color");
}

}  // namespace EAthena