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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EATHENA_PLAYERHANDLER_H
#define NET_EATHENA_PLAYERHANDLER_H
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/ea/playerhandler.h"
#include "net/eathena/messagehandler.h"
namespace EAthena
{
class PlayerHandler final : public MessageHandler, public Ea::PlayerHandler
{
public:
PlayerHandler();
A_DELETE_COPY(PlayerHandler)
void handleMessage(Net::MessageIn &msg);
void attack(int id, bool keep = false);
void stopAttack();
void emote(uint8_t emoteId);
void increaseAttribute(int attr);
void increaseSkill(unsigned short skillId);
void pickUp(const FloorItem *floorItem);
void setDirection(unsigned char direction);
void setDestination(int x, int y, int direction = -1);
void changeAction(Being::Action action);
void updateStatus(uint8_t status);
void processPlayerShortcuts(Net::MessageIn &msg);
void processPlayerShowEquip(Net::MessageIn &msg);
void requestOnlineList();
void respawn();
};
} // namespace EAthena
#endif // NET_EATHENA_PLAYERHANDLER_H
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