blob: 0000d013913aeb8bac6013ae52e8e85b6f54e2e1 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/mercenaryhandler.h"
#include "actormanager.h"
#include "logger.h"
#include "being/being.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::MercenaryHandler *mercenaryHandler;
namespace EAthena
{
MercenaryHandler::MercenaryHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_MERCENARY_UPDATE,
SMSG_MERCENARY_INFO,
SMSG_MERCENARY_SKILLS,
0
};
handledMessages = _messages;
mercenaryHandler = this;
}
void MercenaryHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_MERCENARY_UPDATE:
processMercenaryUpdate(msg);
break;
case SMSG_MERCENARY_INFO:
processMercenaryInfo(msg);
break;
case SMSG_MERCENARY_SKILLS:
processMercenarySkills(msg);
break;
default:
break;
}
}
void MercenaryHandler::processMercenaryUpdate(Net::MessageIn &msg)
{
// +++ need create if need mercenary being and update stats
msg.readInt16("type");
msg.readInt32("value");
}
void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg)
{
// +++ need create if need mercenary being and update stats
Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
msg.readInt16("atk");
msg.readInt16("matk");
msg.readInt16("hit");
msg.readInt16("crit/10");
msg.readInt16("def");
msg.readInt16("mdef");
msg.readInt16("flee");
msg.readInt16("attack speed");
const std::string name = msg.readString(24, "name");
const int level = msg.readInt16("level");
msg.readInt32("hp");
msg.readInt32("max hp");
msg.readInt32("sp");
msg.readInt32("max sp");
msg.readInt32("expire time");
msg.readInt16("faith");
msg.readInt32("calls");
msg.readInt32("kills");
const int range = msg.readInt16("attack range");
if (dstBeing)
{
dstBeing->setName(name);
dstBeing->setLevel(level);
dstBeing->setAttackRange(range);
}
}
void MercenaryHandler::processMercenarySkills(Net::MessageIn &msg)
{
// +++ need create if need mercenary being and update stats
const int count = (msg.readInt16("len") - 4) / 37;
for (int f = 0; f < count; f ++)
{
msg.readInt16("skill id");
msg.readInt32("inf");
msg.readInt16("level");
msg.readInt16("sp");
msg.readInt16("attack range");
msg.readString(24, "name");
msg.readUInt8("upgradable");
}
}
} // namespace EAthena
|