1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
/*
* The ManaPlus Client
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/mercenaryhandler.h"
#include "being/playerinfo.h"
#include "net/serverfeatures.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocolout.h"
#include "debug.h"
extern Net::MercenaryHandler *mercenaryHandler;
namespace EAthena
{
MercenaryHandler::MercenaryHandler()
{
mercenaryHandler = this;
}
void MercenaryHandler::fire()
{
createOutPacket(CMSG_MERCENARY_ACTION);
outMsg.writeInt8(2, "action"); // delete
}
void MercenaryHandler::moveToMaster() const
{
const BeingId id = PlayerInfo::getMercenaryId();
if (id == BeingId_zero)
return;
createOutPacket(CMSG_HOMMERC_MOVE_TO_MASTER);
outMsg.writeBeingId(id, "mercenary id");
}
void MercenaryHandler::move(const int x, const int y) const
{
const BeingId id = PlayerInfo::getMercenaryId();
if (id == BeingId_zero)
return;
createOutPacket(CMSG_HOMMERC_MOVE_TO);
outMsg.writeBeingId(id, "mercenary id");
outMsg.writeCoordinates(static_cast<uint16_t>(x),
static_cast<uint16_t>(y),
0U, "position");
}
void MercenaryHandler::attack(const BeingId targetId,
const Keep keep) const
{
const BeingId id = PlayerInfo::getMercenaryId();
if (id == BeingId_zero)
return;
createOutPacket(CMSG_HOMMERC_ATTACK);
outMsg.writeBeingId(id, "mercenary id");
outMsg.writeBeingId(targetId, "target id");
outMsg.writeInt8(static_cast<int8_t>(keep == Keep_true ? 1 : 0), "keep");
}
void MercenaryHandler::talk(const std::string &restrict text) const
{
if (!serverFeatures->haveMovePet())
return;
if (text.empty())
return;
std::string msg = text;
if (msg.size() > 500)
msg = msg.substr(0, 500);
const size_t sz = msg.size();
createOutPacket(CMSG_HOMMERC_TALK);
outMsg.writeInt16(static_cast<int16_t>(sz + 4 + 1), "len");
outMsg.writeString(msg, static_cast<int>(sz), "message");
outMsg.writeInt8(0, "zero byte");
}
void MercenaryHandler::emote(const uint8_t emoteId) const
{
if (!serverFeatures->haveMovePet())
return;
createOutPacket(CMSG_HOMMERC_EMOTE);
outMsg.writeInt8(emoteId, "emote id");
}
void MercenaryHandler::setDirection(const unsigned char type) const
{
if (!serverFeatures->haveMovePet())
return;
createOutPacket(CMSG_HOMMERC_DIRECTION);
outMsg.writeInt32(0, "pet id");
outMsg.writeInt8(0, "head direction");
outMsg.writeInt8(0, "unused");
outMsg.writeInt8(MessageOut::toServerDirection(type),
"pet direction");
}
} // namespace EAthena
|