1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/loginhandler.h"
#include "client.h"
#include "logger.h"
#include "gui/windows/logindialog.h"
#include "net/eathena/messageout.h"
#include "net/eathena/network.h"
#include "net/eathena/protocol.h"
#include "utils/gettext.h"
#include "utils/paths.h"
#include "debug.h"
extern Net::LoginHandler *loginHandler;
namespace EAthena
{
extern ServerInfo charServer;
LoginHandler::LoginHandler() :
MessageHandler(),
Ea::LoginHandler()
{
static const uint16_t _messages[] =
{
SMSG_LOGIN_DATA,
SMSG_LOGIN_ERROR,
SMSG_LOGIN_ERROR2,
SMSG_CHAR_PASSWORD_RESPONSE,
0
};
handledMessages = _messages;
loginHandler = this;
}
LoginHandler::~LoginHandler()
{
}
void LoginHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_CHAR_PASSWORD_RESPONSE:
procecessCharPasswordResponse(msg);
break;
case SMSG_LOGIN_DATA:
processLoginData(msg);
break;
case SMSG_LOGIN_ERROR:
processLoginError(msg);
break;
case SMSG_LOGIN_ERROR2:
processLoginError2(msg);
break;
default:
break;
}
}
void LoginHandler::connect()
{
if (!mNetwork)
return;
mNetwork->connect(mServer);
if (client->getState() != STATE_LOGIN)
client->setState(STATE_LOGIN);
}
bool LoginHandler::isConnected() const
{
if (!mNetwork)
return false;
return mNetwork->isConnected();
}
void LoginHandler::disconnect()
{
if (mNetwork && mNetwork->getServer() == mServer)
mNetwork->disconnect();
}
void LoginHandler::changePassword(const std::string &restrict username
A_UNUSED,
const std::string &restrict oldPassword,
const std::string &restrict newPassword)
const
{
MessageOut outMsg(CMSG_CHAR_PASSWORD_CHANGE);
outMsg.writeStringNoLog(oldPassword, 24);
outMsg.writeStringNoLog(newPassword, 24);
}
void LoginHandler::sendLoginRegister(const std::string &restrict username,
const std::string &restrict password,
const std::string &restrict email
A_UNUSED) const
{
MessageOut outMsg(CMSG_LOGIN_REGISTER);
outMsg.writeInt32(20, "client version");
outMsg.writeString(username, 24, "login");
outMsg.writeStringNoLog(password, 24, "password");
/*
* eAthena calls the last byte "client version 2", but it isn't used at
* at all. We're retasking it, as a bit mask:
* 0 - can handle the 0x63 "update host" packet
* 1 - defaults to the first char-server (instead of the last)
*/
outMsg.writeInt8(0x03, "client type");
}
ServerInfo *LoginHandler::getCharServer() const
{
return &charServer;
}
void LoginHandler::processLoginError2(Net::MessageIn &msg) const
{
const uint32_t code = msg.readInt32("error");
logger->log("Login::error code: %u", code);
switch (code)
{
case 0:
// TRANSLATORS: error message
errorMessage = _("Unregistered ID.");
break;
case 1:
// TRANSLATORS: error message
errorMessage = _("Wrong password.");
LoginDialog::savedPassword.clear();
break;
case 2:
// TRANSLATORS: error message
errorMessage = _("Account expired.");
break;
case 3:
// TRANSLATORS: error message
errorMessage = _("Rejected from server.");
break;
case 4:
// TRANSLATORS: error message
errorMessage = _("You have been permanently banned from "
"the game. Please contact the GM team.");
break;
case 5:
// TRANSLATORS: error message
errorMessage = _("Client too old.");
break;
case 6:
// TRANSLATORS: error message
errorMessage = strprintf(_("You have been temporarily "
"banned from the game until "
"%s.\nPlease contact the GM "
"team via the forums."),
msg.readString(20).c_str());
break;
case 7:
// look like unused
// TRANSLATORS: error message
errorMessage = _("Server overpopulated.");
break;
case 9:
// look like unused
// TRANSLATORS: error message
errorMessage = _("This user name is already taken.");
break;
case 10:
// look like unused
// TRANSLATORS: error message
errorMessage = _("Wrong name.");
break;
case 11:
// look like unused
// TRANSLATORS: error message
errorMessage = _("Incorrect email.");
break;
case 99:
// look like unused
// TRANSLATORS: error message
errorMessage = _("Username permanently erased.");
break;
default:
// TRANSLATORS: error message
errorMessage = _("Unknown error.");
break;
}
client->setState(STATE_ERROR);
}
void LoginHandler::processUpdateHost2(Net::MessageIn &msg) const
{
}
} // namespace EAthena
|