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/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2014  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef NET_EATHENA_INVENTORYHANDLER_H
#define NET_EATHENA_INVENTORYHANDLER_H

#include "net/ea/inventoryhandler.h"

#include "net/eathena/messagehandler.h"

namespace EAthena
{

class InventoryHandler final : public MessageHandler,
                               public Ea::InventoryHandler
{
    public:
        InventoryHandler();

        A_DELETE_COPY(InventoryHandler)

        ~InventoryHandler();

        void handleMessage(Net::MessageIn &msg) override final;

        void equipItem(const Item *const item) const override final;

        void unequipItem(const Item *const item) const override final;

        void useItem(const Item *const item) const override final;

        void dropItem(const Item *const item,
                      const int amount) const override final;

        void closeStorage(const int type) const override final;

        void moveItem2(const int source,
                       const int slot,
                       const int amount,
                       const int destination) const override final;

    protected:
        void processPlayerEquipment(Net::MessageIn &msg);

        void processPlayerInventoryAdd(Net::MessageIn &msg);

        void processPlayerInventory(Net::MessageIn &msg);

        void processPlayerEquip(Net::MessageIn &msg);
};

}  // namespace EAthena

#endif  // NET_EATHENA_INVENTORYHANDLER_H