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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/inventoryhandler.h"
#include "net/eathena/protocol.h"
#include "net/ea/eaprotocol.h"
#include "debug.h"
extern Net::InventoryHandler *inventoryHandler;
namespace EAthena
{
InventoryHandler::InventoryHandler() :
MessageHandler(),
Ea::InventoryHandler()
{
static const uint16_t _messages[] =
{
SMSG_PLAYER_INVENTORY,
SMSG_PLAYER_INVENTORY_ADD,
SMSG_PLAYER_INVENTORY_REMOVE,
SMSG_PLAYER_INVENTORY_USE,
SMSG_ITEM_USE_RESPONSE,
SMSG_PLAYER_STORAGE_ITEMS,
SMSG_PLAYER_STORAGE_EQUIP,
SMSG_PLAYER_STORAGE_STATUS,
SMSG_PLAYER_STORAGE_ADD,
SMSG_PLAYER_STORAGE_REMOVE,
SMSG_PLAYER_STORAGE_CLOSE,
SMSG_PLAYER_EQUIPMENT,
SMSG_PLAYER_EQUIP,
SMSG_PLAYER_UNEQUIP,
SMSG_PLAYER_ARROW_EQUIP,
SMSG_PLAYER_ATTACK_RANGE,
0
};
handledMessages = _messages;
inventoryHandler = this;
}
InventoryHandler::~InventoryHandler()
{
}
void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_PLAYER_INVENTORY:
case SMSG_PLAYER_STORAGE_ITEMS:
processPlayerInventory(msg, msg.getId() == SMSG_PLAYER_INVENTORY);
break;
case SMSG_PLAYER_STORAGE_EQUIP:
processPlayerStorageEquip(msg);
break;
case SMSG_PLAYER_INVENTORY_ADD:
processPlayerInventoryAdd(msg);
break;
case SMSG_PLAYER_INVENTORY_REMOVE:
processPlayerInventoryRemove(msg);
break;
case SMSG_PLAYER_INVENTORY_USE:
processPlayerInventoryUse(msg);
break;
case SMSG_ITEM_USE_RESPONSE:
processItemUseResponse(msg);
break;
case SMSG_PLAYER_STORAGE_STATUS:
processPlayerStorageStatus(msg);
break;
case SMSG_PLAYER_STORAGE_ADD:
processPlayerStorageAdd(msg);
break;
case SMSG_PLAYER_STORAGE_REMOVE:
processPlayerStorageRemove(msg);
break;
case SMSG_PLAYER_STORAGE_CLOSE:
processPlayerStorageClose(msg);
break;
case SMSG_PLAYER_EQUIPMENT:
processPlayerEquipment(msg);
break;
case SMSG_PLAYER_EQUIP:
processPlayerEquip(msg);
break;
case SMSG_PLAYER_UNEQUIP:
processPlayerUnEquip(msg);
break;
case SMSG_PLAYER_ATTACK_RANGE:
processPlayerAttackRange(msg);
break;
case SMSG_PLAYER_ARROW_EQUIP:
processPlayerArrowEquip(msg);
break;
default:
break;
}
}
void InventoryHandler::equipItem(const Item *item)
{
if (!item)
return;
MessageOut outMsg(CMSG_PLAYER_EQUIP);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET));
outMsg.writeInt16(0);
}
void InventoryHandler::unequipItem(const Item *item)
{
if (!item)
return;
MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET));
}
void InventoryHandler::useItem(const Item *item)
{
if (!item)
return;
MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET));
outMsg.writeInt32(item->getId()); // unused
}
void InventoryHandler::dropItem(const Item *item, int amount)
{
if (!item)
return;
// TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET));
outMsg.writeInt16(static_cast<int16_t>(amount));
}
void InventoryHandler::closeStorage(int type A_UNUSED)
{
MessageOut outMsg(CMSG_CLOSE_STORAGE);
}
void InventoryHandler::moveItem2(int source, int slot, int amount,
int destination)
{
if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
{
MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
outMsg.writeInt16(static_cast<int16_t>(slot + INVENTORY_OFFSET));
outMsg.writeInt32(amount);
}
else if (source == Inventory::STORAGE
&& destination == Inventory::INVENTORY)
{
MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
outMsg.writeInt16(static_cast<int16_t>(slot + STORAGE_OFFSET));
outMsg.writeInt32(amount);
}
}
} // namespace EAthena
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