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/*
* The ManaPlus Client
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/guildhandler.h"
#include "actormanager.h"
#include "configuration.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/socialwindow.h"
#include "net/ea/gui/guildtab.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::GuildHandler *guildHandler;
namespace EAthena
{
GuildHandler::GuildHandler() :
Ea::GuildHandler(),
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_GUILD_CREATE_RESPONSE,
SMSG_GUILD_POSITION_INFO,
SMSG_GUILD_MEMBER_LOGIN,
SMSG_GUILD_MASTER_OR_MEMBER,
SMSG_GUILD_BASIC_INFO,
SMSG_GUILD_ALIANCE_INFO,
SMSG_GUILD_MEMBER_LIST,
SMSG_GUILD_POS_NAME_LIST,
SMSG_GUILD_POS_INFO_LIST,
SMSG_GUILD_POSITION_CHANGED,
SMSG_GUILD_MEMBER_POS_CHANGE,
SMSG_GUILD_EMBLEM,
SMSG_GUILD_SKILL_INFO,
SMSG_GUILD_NOTICE,
SMSG_GUILD_INVITE,
SMSG_GUILD_INVITE_ACK,
SMSG_GUILD_LEAVE,
SMSG_GUILD_EXPULSION,
SMSG_GUILD_EXPULSION_LIST,
SMSG_GUILD_MESSAGE,
SMSG_GUILD_SKILL_UP,
SMSG_GUILD_REQ_ALLIANCE,
SMSG_GUILD_REQ_ALLIANCE_ACK,
SMSG_GUILD_DEL_ALLIANCE,
SMSG_GUILD_OPPOSITION_ACK,
SMSG_GUILD_BROKEN,
SMSG_GUILD_UPDATE_COORDS,
0
};
handledMessages = _messages;
guildHandler = this;
}
GuildHandler::~GuildHandler()
{
}
void GuildHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_GUILD_CREATE_RESPONSE:
processGuildCreateResponse(msg);
break;
case SMSG_GUILD_POSITION_INFO:
processGuildPositionInfo(msg);
break;
case SMSG_GUILD_MEMBER_LOGIN:
processGuildMemberLogin(msg);
break;
case SMSG_GUILD_MASTER_OR_MEMBER:
processGuildMasterOrMember(msg);
break;
case SMSG_GUILD_BASIC_INFO:
processGuildBasicInfo(msg);
break;
case SMSG_GUILD_ALIANCE_INFO:
processGuildAlianceInfo(msg);
break;
case SMSG_GUILD_MEMBER_LIST:
processGuildMemberList(msg);
break;
case SMSG_GUILD_POS_NAME_LIST:
processGuildPosNameList(msg);
break;
case SMSG_GUILD_POS_INFO_LIST:
processGuildPosInfoList(msg);
break;
case SMSG_GUILD_POSITION_CHANGED:
processGuildPositionChanged(msg);
break;
case SMSG_GUILD_MEMBER_POS_CHANGE:
processGuildMemberPosChange(msg);
break;
case SMSG_GUILD_EMBLEM:
processGuildEmblem(msg);
break;
case SMSG_GUILD_SKILL_INFO:
processGuildSkillInfo(msg);
break;
case SMSG_GUILD_NOTICE:
processGuildNotice(msg);
break;
case SMSG_GUILD_INVITE:
processGuildInvite(msg);
break;
case SMSG_GUILD_INVITE_ACK:
processGuildInviteAck(msg);
break;
case SMSG_GUILD_LEAVE:
processGuildLeave(msg);
break;
case SMSG_GUILD_EXPULSION:
processGuildExpulsion(msg);
break;
case SMSG_GUILD_EXPULSION_LIST:
processGuildExpulsionList(msg);
break;
case SMSG_GUILD_MESSAGE:
processGuildMessage(msg);
break;
case SMSG_GUILD_SKILL_UP:
processGuildSkillUp(msg);
break;
case SMSG_GUILD_REQ_ALLIANCE:
processGuildReqAlliance(msg);
break;
case SMSG_GUILD_REQ_ALLIANCE_ACK:
processGuildReqAllianceAck(msg);
break;
case SMSG_GUILD_DEL_ALLIANCE:
processGuildDelAlliance(msg);
break;
case SMSG_GUILD_OPPOSITION_ACK:
processGuildOppositionAck(msg);
break;
case SMSG_GUILD_BROKEN:
processGuildBroken(msg);
break;
case SMSG_GUILD_UPDATE_COORDS:
processGuildUpdateCoords(msg);
break;
default:
break;
}
}
void GuildHandler::processGuildUpdateCoords(Net::MessageIn &msg) const
{
const int id = msg.readInt32("account id");
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
if (Ea::taGuild)
{
GuildMember *const m = Ea::taGuild->getMember(id);
m->setX(x);
m->setY(y);
}
}
void GuildHandler::create(const std::string &name) const
{
MessageOut msg(CMSG_GUILD_CREATE);
msg.writeInt32(0); // unused
msg.writeString(name, 24);
}
void GuildHandler::invite(const int guildId A_UNUSED,
const std::string &name) const
{
if (!actorManager)
return;
const Being *const being = actorManager->findBeingByName(
name, ActorType::Player);
if (being)
{
MessageOut msg(CMSG_GUILD_INVITE);
msg.writeInt32(being->getId());
msg.writeInt32(0); // unused
msg.writeInt32(0); // unused
}
}
void GuildHandler::invite(const int guildId A_UNUSED,
const Being *const being) const
{
if (!being)
return;
MessageOut msg(CMSG_GUILD_INVITE);
msg.writeInt32(being->getId());
msg.writeInt32(0); // unused
msg.writeInt32(0); // unused
}
void GuildHandler::inviteResponse(const int guildId,
const bool response) const
{
MessageOut msg(CMSG_GUILD_INVITE_REPLY);
msg.writeInt32(guildId);
msg.writeInt8(response);
msg.writeInt8(0); // unused
msg.writeInt16(0); // unused
}
void GuildHandler::leave(const int guildId) const
{
if (!localPlayer)
return;
MessageOut msg(CMSG_GUILD_LEAVE);
msg.writeInt32(guildId);
msg.writeInt32(localPlayer->getId()); // Account ID
msg.writeInt32(PlayerInfo::getCharId()); // Char ID
msg.writeString("", 40); // Message
}
void GuildHandler::kick(const GuildMember *restrict const member,
const std::string &restrict reason) const
{
if (!member || !member->getGuild())
return;
MessageOut msg(CMSG_GUILD_EXPULSION);
msg.writeInt32(member->getGuild()->getId());
msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(member->getCharId()); // Char ID
msg.writeString(reason, 40); // Message
}
void GuildHandler::chat(const int guildId A_UNUSED,
const std::string &text) const
{
if (!localPlayer)
return;
const std::string str = std::string(localPlayer->getName()).append(
" : ").append(text);
MessageOut msg(CMSG_GUILD_MESSAGE);
msg.writeInt16(static_cast<uint16_t>(str.size() + 4 + 1));
msg.writeString(str, static_cast<int>(str.length()));
msg.writeInt8(0);
}
void GuildHandler::memberList(const int guildId A_UNUSED) const
{
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
MessageOut msg(CMSG_GUILD_REQUEST_INFO);
msg.writeInt32(1); // Request member list
}
void GuildHandler::info(const int guildId A_UNUSED)
{
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
showBasicInfo = true;
MessageOut msg(CMSG_GUILD_REQUEST_INFO);
msg.writeInt32(0); // Request basic info
}
void GuildHandler::changeMemberPostion(const GuildMember *const member,
const int level) const
{
if (!member || !member->getGuild())
return;
MessageOut msg(CMSG_GUILD_CHANGE_MEMBER_POS);
msg.writeInt16(16); // size less then 16 <= 4 + 12
msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(member->getCharId()); // Char ID
msg.writeInt32(level); // pos
}
void GuildHandler::changeNotice(const int guildId,
const std::string &restrict msg1,
const std::string &restrict msg2) const
{
MessageOut msg(CMSG_GUILD_CHANGE_NOTICE);
msg.writeInt32(guildId);
msg.writeString(msg1, 60); // msg1
msg.writeString(msg2, 120); // msg2
}
void GuildHandler::checkMaster() const
{
MessageOut msg(CMSG_GUILD_CHECK_MASTER);
}
void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const
{
const int guildId = msg.readInt32("guild id");
const int emblem = msg.readInt32("elblem id");
PlayerInfo::setGuildPositionFlags(
static_cast<GuildPositionFlags::Type>(msg.readInt32("mode")));
msg.readUInt8("guild master");
msg.readInt32("unused");
std::string guildName = msg.readString(24, "guild name");
Guild *const g = Guild::getGuild(static_cast<int16_t>(guildId));
if (!g)
return;
g->setName(guildName);
g->setEmblemId(emblem);
if (!Ea::taGuild)
Ea::taGuild = g;
if (!Ea::guildTab && chatWindow)
{
Ea::guildTab = new Ea::GuildTab(chatWindow);
if (config.getBoolValue("showChatHistory"))
Ea::guildTab->loadFromLogFile("#Guild");
if (localPlayer)
localPlayer->addGuild(Ea::taGuild);
memberList(guildId);
}
if (localPlayer)
{
localPlayer->setGuild(g);
localPlayer->setGuildName(g->getName());
}
}
void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) const
{
const int accountId = msg.readInt32("account id");
const int charId = msg.readInt32("char id");
const int online = msg.readInt32("flag");
if (Ea::taGuild)
{
GuildMember *const m = Ea::taGuild->getMember(accountId, charId);
if (m)
{
m->setOnline(online);
if (Ea::guildTab)
Ea::guildTab->showOnline(m->getName(), online);
if (socialWindow)
socialWindow->updateGuildCounter();
}
}
}
} // namespace EAthena
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