1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/gamehandler.h"
#include "client.h"
#include "being/localplayer.h"
#include "net/net.h"
#include "net/eathena/loginhandler.h"
#include "net/eathena/messageout.h"
#include "net/eathena/network.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::GameHandler *gameHandler;
namespace EAthena
{
extern ServerInfo mapServer;
GameHandler::GameHandler() :
MessageHandler(),
Ea::GameHandler()
{
static const uint16_t _messages[] =
{
SMSG_MAP_LOGIN_SUCCESS,
SMSG_SERVER_PING,
SMSG_WHO_ANSWER,
SMSG_CHAR_SWITCH_RESPONSE,
SMSG_MAP_QUIT_RESPONSE,
SMSG_MAP_CHAR_ID,
0
};
handledMessages = _messages;
gameHandler = this;
}
void GameHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_MAP_LOGIN_SUCCESS:
processMapLogin(msg);
break;
case SMSG_SERVER_PING:
// We ignore this for now
// int tick = msg.readInt32()
break;
case SMSG_WHO_ANSWER:
processWhoAnswer(msg);
break;
case SMSG_CHAR_SWITCH_RESPONSE:
processCharSwitchResponse(msg);
break;
case SMSG_MAP_QUIT_RESPONSE:
processMapQuitResponse(msg);
break;
case SMSG_MAP_CHAR_ID:
processMapCharId(msg);
break;
default:
break;
}
}
void GameHandler::mapLoadedEvent() const
{
MessageOut outMsg(CMSG_MAP_LOADED);
}
void GameHandler::connect()
{
if (!mNetwork)
return;
mNetwork->connect(mapServer);
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
if (client->getState() == STATE_CONNECT_GAME)
{
// Change the player's ID to the account ID to match what eAthena uses
if (localPlayer)
{
mCharID = localPlayer->getId();
localPlayer->setId(token.account_ID);
}
else
{
mCharID = 0;
}
}
// Send login infos
MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
outMsg.writeInt32(token.account_ID, "account id");
outMsg.writeInt32(mCharID, "char id");
outMsg.writeInt32(token.session_ID1, "session key1");
outMsg.writeInt32(token.session_ID2, "session key2");
outMsg.writeInt8(Being::genderToInt(token.sex), "sex");
/*
if (localPlayer)
{
// Change the player's ID to the account ID to match what eAthena uses
localPlayer->setId(token.account_ID);
}
*/
// We get 4 useless bytes before the real answer comes in (what are these?)
// mNetwork->skip(4);
}
bool GameHandler::isConnected() const
{
if (!mNetwork)
return false;
return mNetwork->isConnected();
}
void GameHandler::disconnect()
{
if (mNetwork)
mNetwork->disconnect();
}
void GameHandler::quit() const
{
MessageOut outMsg(CMSG_CLIENT_QUIT);
}
void GameHandler::ping(const int tick) const
{
MessageOut msg(CMSG_CLIENT_PING);
msg.writeInt32(tick);
}
void GameHandler::disconnect2() const
{
MessageOut outMsg(CMSG_CLIENT_DISCONNECT);
}
void GameHandler::processMapCharId(Net::MessageIn &msg)
{
msg.readInt32(); // char id
}
} // namespace EAthena
|