summaryrefslogtreecommitdiff
path: root/src/net/ea/skillhandler.cpp
blob: 68597dd85ffb4a88e4561825e274f88ff095df03 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2013  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/ea/skillhandler.h"

#include "logger.h"
#include "localplayer.h"
#include "notifymanager.h"
#include "playerinfo.h"

#include "gui/skilldialog.h"

#include "gui/widgets/chattab.h"

#include "net/messageout.h"

#include "debug.h"

/** job dependend identifiers (?)  */
static const unsigned int SKILL_BASIC =       0x0001;
static const unsigned int SKILL_WARP =        0x001b;
static const unsigned int SKILL_STEAL =       0x0032;
static const unsigned int SKILL_ENVENOM =     0x0034;

/** basic skills identifiers       */
static const unsigned int BSKILL_TRADE =      0x0000;
static const unsigned int BSKILL_EMOTE =      0x0001;
static const unsigned int BSKILL_SIT =        0x0002;
static const unsigned int BSKILL_CREATECHAT = 0x0003;
static const unsigned int BSKILL_JOINPARTY =  0x0004;
static const unsigned int BSKILL_SHOUT =      0x0005;

/** reasons why action failed      */
static const unsigned int RFAIL_SKILLDEP =    0x00;
static const unsigned int RFAIL_INSUFSP =     0x01;
static const unsigned int RFAIL_INSUFHP =     0x02;
static const unsigned int RFAIL_NOMEMO =      0x03;
static const unsigned int RFAIL_SKILLDELAY =  0x04;
static const unsigned int RFAIL_ZENY =        0x05;
static const unsigned int RFAIL_WEAPON =      0x06;
static const unsigned int RFAIL_REDGEM =      0x07;
static const unsigned int RFAIL_BLUEGEM =     0x08;
static const unsigned int RFAIL_OVERWEIGHT =  0x09;

/** should always be zero if failed */
static const unsigned int SKILL_FAILED =      0x00;

namespace Ea
{

SkillHandler::SkillHandler()
{
}

void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const
{
    msg.readInt16();  // length
    const int skillCount = (msg.getLength() - 4) / 37;
    int updateSkill = 0;

    for (int k = 0; k < skillCount; k++)
    {
        const int skillId = msg.readInt16();
        msg.readInt16();  // target type
        msg.skip(2);  // skill pool flags
        const int level = msg.readInt16();
        msg.readInt16();  // sp
        const int range = msg.readInt16();
        msg.skip(24);  // 0 unused
        const int up = msg.readInt8();
        const int oldLevel = PlayerInfo::getSkillLevel(skillId);
        if (oldLevel && oldLevel != level)
            updateSkill = skillId;
        PlayerInfo::setSkillLevel(skillId, level);
        if (skillDialog)
        {
            if (!skillDialog->updateSkill(skillId, range, up))
                skillDialog->addSkill(skillId, level, range, up);
        }
    }
    if (updateSkill && skillDialog)
        skillDialog->playUpdateEffect(updateSkill);
}

void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const
{
    const int skillId = msg.readInt16();
    const int level = msg.readInt16();
    msg.readInt16();  // sp
    const int range = msg.readInt16();
    const int up = msg.readInt8();

    if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
        skillDialog->playUpdateEffect(skillId);
    PlayerInfo::setSkillLevel(skillId, level);
    if (skillDialog)
    {
        if (!skillDialog->updateSkill(skillId, range, up))
            skillDialog->addSkill(skillId, level, range, up);
    }
}

void SkillHandler::processSkillFailed(Net::MessageIn &msg) const
{
    // Action failed (ex. sit because you have not reached the
    // right level)
    const int skillId   = msg.readInt16();
    const int16_t bskill  = msg.readInt16();
    msg.readInt16();  // btype
    const signed char success = msg.readInt8();
    const signed char reason  = msg.readInt8();
    if (success != static_cast<int>(SKILL_FAILED)
        && bskill == static_cast<int>(BSKILL_EMOTE))
    {
        logger->log("Action: %d/%d", bskill, success);
    }

    std::string txt;
    if (success == static_cast<int>(SKILL_FAILED)
        && skillId == static_cast<int>(SKILL_BASIC))
    {
        if (player_node && bskill == static_cast<int>(BSKILL_EMOTE)
            && reason == static_cast<int>(RFAIL_SKILLDEP))
        {
            player_node->stopAdvert();
        }

        switch (bskill)
        {
            case BSKILL_TRADE:
                // TRANSLATORS: error message
                txt = _("Trade failed!");
                break;
            case BSKILL_EMOTE:
                // TRANSLATORS: error message
                txt = _("Emote failed!");
                break;
            case BSKILL_SIT:
                // TRANSLATORS: error message
                txt = _("Sit failed!");
                break;
            case BSKILL_CREATECHAT:
                // TRANSLATORS: error message
                txt = _("Chat creating failed!");
                break;
            case BSKILL_JOINPARTY:
                // TRANSLATORS: error message
                txt = _("Could not join party!");
                break;
            case BSKILL_SHOUT:
                // TRANSLATORS: error message
                txt = _("Cannot shout!");
                break;
            default:
                logger->log("QQQ SMSG_SKILL_FAILED: bskill "
                            + toString(bskill));
                break;
        }

        txt.append(" ");

        switch (reason)
        {
            case RFAIL_SKILLDEP:
                // TRANSLATORS: error message
                txt.append(_("You have not yet reached a high enough lvl!"));
                break;
            case RFAIL_INSUFHP:
                // TRANSLATORS: error message
                txt.append(_("Insufficient HP!"));
                break;
            case RFAIL_INSUFSP:
                // TRANSLATORS: error message
                txt.append(_("Insufficient SP!"));
                break;
            case RFAIL_NOMEMO:
                // TRANSLATORS: error message
                txt.append(_("You have no memos!"));
                break;
            case RFAIL_SKILLDELAY:
                // TRANSLATORS: error message
                txt.append(_("You cannot do that right now!"));
                break;
            case RFAIL_ZENY:
                // TRANSLATORS: error message
                txt.append(_("Seems you need more money... ;-)"));
                break;
            case RFAIL_WEAPON:
                // TRANSLATORS: error message
                txt.append(_("You cannot use this skill with that "
                    "kind of weapon!"));
                break;
            case RFAIL_REDGEM:
                // TRANSLATORS: error message
                txt.append(_("You need another red gem!"));
                break;
            case RFAIL_BLUEGEM:
                // TRANSLATORS: error message
                txt.append(_("You need another blue gem!"));
                break;
            case RFAIL_OVERWEIGHT:
                // TRANSLATORS: error message
                txt.append(_("You're carrying to much to do this!"));
                break;
            default:
                // TRANSLATORS: error message
                txt.append(_("Huh? What's that?"));
                logger->log("QQQ SMSG_SKILL_FAILED: reason "
                            + toString(reason));
                break;
        }
    }
    else
    {
        switch (skillId)
        {
            case SKILL_WARP :
                // TRANSLATORS: error message
                txt = _("Warp failed...");
                break;
            case SKILL_STEAL :
                // TRANSLATORS: error message
                txt = _("Could not steal anything...");
                break;
            case SKILL_ENVENOM :
                // TRANSLATORS: error message
                txt = _("Poison had no effect...");
                break;
            default:
                logger->log("QQQ SMSG_SKILL_FAILED: skillId "
                            + toString(skillId));
                break;
        }
    }

    NotifyManager::notify(NotifyManager::SKILL_FAIL_MESSAGE, txt);
}
}  // namespace Ea