blob: 5a2140f7a7cae716a5dc6e62796050a50148caab (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/npchandler.h"
#include "gui/windows/npcdialog.h"
#include "net/messagein.h"
#include "utils/langs.h"
#include "debug.h"
namespace Ea
{
NpcHandler::NpcHandler() :
mDialog(nullptr),
mRequestLang(false)
{
}
void NpcHandler::sendLetter(const int npcId A_UNUSED,
const std::string &recipient A_UNUSED,
const std::string &text A_UNUSED) const
{
}
void NpcHandler::startShopping(const int beingId A_UNUSED) const
{
}
void NpcHandler::endShopping(const int beingId A_UNUSED) const
{
}
void NpcHandler::processNpcChoice(Net::MessageIn &msg)
{
getNpc(msg);
mRequestLang = false;
if (mDialog)
{
mDialog->choiceRequest();
mDialog->parseListItems(msg.readString(msg.getLength() - 8));
}
else
{
msg.readString(msg.getLength() - 8);
}
}
void NpcHandler::processNpcMessage(Net::MessageIn &msg)
{
getNpc(msg);
mRequestLang = false;
const std::string message = msg.readString(msg.getLength() - 8);
// ignore future legacy npc commands.
if (message.size() > 3 && message.substr(0, 3) == "###")
return;
if (mDialog)
mDialog->addText(message);
}
void NpcHandler::processNpcClose(Net::MessageIn &msg A_UNUSED)
{
// Show the close button
getNpc(msg);
mRequestLang = false;
if (mDialog)
mDialog->showCloseButton();
}
void NpcHandler::processNpcNext(Net::MessageIn &msg A_UNUSED)
{
// Show the next button
getNpc(msg);
mRequestLang = false;
if (mDialog)
mDialog->showNextButton();
}
void NpcHandler::processNpcIntInput(Net::MessageIn &msg A_UNUSED)
{
// Request for an integer
getNpc(msg);
mRequestLang = false;
if (mDialog)
mDialog->integerRequest(0);
}
void NpcHandler::processNpcStrInput(Net::MessageIn &msg A_UNUSED)
{
// Request for a string
if (mDialog)
mDialog->textRequest("");
}
void NpcHandler::processLangReuqest(Net::MessageIn &msg A_UNUSED,
const int npcId)
{
mRequestLang = false;
stringInput(npcId, getLangSimple());
}
} // namespace Ea
|