summaryrefslogtreecommitdiff
path: root/src/net/ea/guildhandler.cpp
blob: e9ec8c97d07d890514ff8dda6c3b0714f081585a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
/*
 *  The ManaPlus Client
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2013  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/ea/guildhandler.h"

#include "actorspritemanager.h"
#include "configuration.h"
#include "localplayer.h"

#include "gui/socialwindow.h"

#include "utils/gettext.h"

#include "debug.h"

namespace Ea
{
GuildTab *guildTab = nullptr;
Guild *taGuild = nullptr;

GuildHandler::GuildHandler() :
    showBasicInfo(false)
{
}

GuildHandler::~GuildHandler()
{
    delete guildTab;
    guildTab = nullptr;
}

void GuildHandler::requestAlliance(int guildId A_UNUSED,
                                   int otherGuildId A_UNUSED)
{
    // TODO
}

void GuildHandler::requestAllianceResponse(int guildId A_UNUSED,
                                           int otherGuildId A_UNUSED,
                                           bool response A_UNUSED)
{
    // TODO
}

void GuildHandler::endAlliance(int guildId A_UNUSED, int otherGuildId A_UNUSED)
{
    // TODO
}

bool GuildHandler::isSupported()
{
    return true;
}

void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg)
{
    const int flag = msg.readInt8();

    switch (flag)
    {
        case 0:
            // Success
            SERVER_NOTICE(_("Guild created."))
            break;

        case 1:
            // Already in a guild
            SERVER_NOTICE(_("You are already in guild."))
            break;

        case 2:
            // Unable to make (likely name already in use)
            SERVER_NOTICE(_("You are already in guild."))
            break;

        case 3:
            // Emperium check failed
            SERVER_NOTICE(_("Emperium check failed."))
            break;

        default:
            // Unknown response
            SERVER_NOTICE(_("Unknown server response."))
            break;
    }
}

void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg)
{
    const int guildId =  msg.readInt32();
    const int emblem =  msg.readInt32();
    const int posMode =  msg.readInt32();
    msg.readInt32(); // Unused
    msg.readInt8(); // Unused
    std::string guildName = msg.readString(24);

    Guild *const g = Guild::getGuild(static_cast<short int>(guildId));
    if (!g)
        return;

    g->setName(guildName);
    g->setEmblemId(emblem);
    if (!taGuild)
        taGuild = g;
    if (!guildTab && chatWindow)
    {
        guildTab = new GuildTab(chatWindow);
        if (config.getBoolValue("showChatHistory"))
            guildTab->loadFromLogFile("#Guild");
        if (player_node)
            player_node->addGuild(taGuild);
        memberList(guildId);
    }

    if (player_node)
    {
        player_node->setGuild(g);
        player_node->setGuildName(g->getName());
    }

    logger->log("Guild position info: %d %d %d %s\n", guildId,
                emblem, posMode, guildName.c_str());
}

void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg)
{
    const int accountId = msg.readInt32(); // Account ID
    const int charId = msg.readInt32(); // Char ID
    const int online = msg.readInt32(); // Flag
    if (taGuild)
    {
        GuildMember *const m = taGuild->getMember(accountId, charId);
        if (m)
        {
            m->setOnline(online);
            if (guildTab)
                guildTab->showOnline(m->getName(), online);
        }
    }
}

void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg)
{
    msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
}

void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg)
{
    const int guildId = msg.readInt32(); // Guild ID
    const int level = msg.readInt32(); // Guild level
    const int members = msg.readInt32(); // 'Connect member'
    const int maxMembers = msg.readInt32(); // 'Max member'
    const int avgLevel = msg.readInt32(); // Average level
    const int exp = msg.readInt32(); // Exp
    const int nextExp = msg.readInt32(); // Next exp
    msg.skip(16); // 0 unused
    std::string name = msg.readString(24); // Name
    std::string master = msg.readString(24); // Master's name
    std::string castle = msg.readString(20); // Castles
                            // (ie: "Six Castles" or "None Taken")

    if (guildTab && showBasicInfo)
    {
        showBasicInfo = false;
        guildTab->chatLog(strprintf(_("Guild name: %s"),
            name.c_str()), BY_SERVER);
        guildTab->chatLog(strprintf(_("Guild master: %s"),
            master.c_str()), BY_SERVER);
        guildTab->chatLog(strprintf(_("Guild level: %d"), level), BY_SERVER);
        guildTab->chatLog(strprintf(_("Online members: %d"),
            members), BY_SERVER);
        guildTab->chatLog(strprintf(_("Max members: %d"),
            maxMembers), BY_SERVER);
        guildTab->chatLog(strprintf(_("Average level: %d"),
            avgLevel), BY_SERVER);
        guildTab->chatLog(strprintf(_("Guild exp: %d"), exp), BY_SERVER);
        guildTab->chatLog(strprintf(_("Guild next exp: %d"),
            nextExp), BY_SERVER);
        guildTab->chatLog(strprintf(_("Guild castle: %s"),
            castle.c_str()), BY_SERVER);
    }

    Guild *const g = Guild::getGuild(static_cast<short int>(guildId));
    if (!g)
        return;
    g->setName(name);
}

void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg)
{
    const int length = msg.readInt16();
    if (length < 4)
        return;
    const int count = (length - 4) / 32;

    for (int i = 0; i < count; i++)
    {
        msg.readInt32(); // 'Opposition'
        msg.readInt32(); // Other guild ID
        msg.readString(24); // Other guild name
    }
}

void GuildHandler::processGuildMemberList(Net::MessageIn &msg)
{
    const int length = msg.readInt16();
    if (length < 4)
        return;
    const int count = (length - 4) / 104;
    if (!taGuild)
    {
        logger->log1("!taGuild");
        return;
    }

    taGuild->clearMembers();

    for (int i = 0; i < count; i++)
    {
        const int id = msg.readInt32(); // Account ID
        const int charId = msg.readInt32(); // Char ID
        msg.readInt16(); // Hair
        msg.readInt16(); // Hair color
        const int gender = msg.readInt16(); // Gender
        const int race = msg.readInt16(); // Class
        const int level = msg.readInt16(); // Level
        const int exp = msg.readInt32(); // Exp
        const int online = msg.readInt32(); // Online
        const int pos = msg.readInt32(); // Position
        msg.skip(50); // 0 unused
        std::string name = msg.readString(24); // Name

        GuildMember *const m = taGuild->addMember(id, charId, name);
        if (m)
        {
            m->setOnline(online);
            m->setID(id);
            m->setCharId(charId);
            m->setGender(Being::intToGender(static_cast<uint8_t>(gender)));
            m->setLevel(level);
            m->setExp(exp);
            m->setPos(pos);
            m->setRace(race);
            if (actorSpriteManager)
            {
                Being *const being = actorSpriteManager->findBeingByName(
                    name, Being::PLAYER);
                if (being)
                {
                    being->setGuildName(taGuild->getName());
                    if (being->getLevel() != level)
                    {
                        being->setLevel(level);
                        being->updateName();
                    }
                }
            }
        }
    }
    taGuild->sort();
    if (actorSpriteManager)
    {
        actorSpriteManager->updatePlayerGuild();
        actorSpriteManager->updatePlayerColors();
    }
}

void GuildHandler::processGuildPosNameList(Net::MessageIn &msg)
{
    if (!taGuild)
    {
        logger->log1("!taGuild");
        return;
    }

    const int length = msg.readInt16();
    if (length < 4)
        return;
    const int count = (length - 4) / 28;

    for (int i = 0; i < count; i++)
    {
        const int id = msg.readInt32(); // ID
        std::string name = msg.readString(24); // Position name
        taGuild->addPos(id, name);
    }
}

void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg)
{
    const int length = msg.readInt16();
    if (length < 4)
        return;
    const int count = (length - 4) / 16;

    for (int i = 0; i < count; i++)
    {
        msg.readInt32(); // ID
        msg.readInt32(); // Mode
        msg.readInt32(); // Same ID
        msg.readInt32(); // Exp mode
    }
}

void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg)
{
    msg.readInt16(); // Always 44
    msg.readInt32(); // ID
    msg.readInt32(); // Mode
    msg.readInt32(); // Same ID
    msg.readInt32(); // Exp mode
    msg.readString(24); // Name
}

void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg)
{
    msg.readInt16(); // Always 16
    const int accountId = msg.readInt32(); // Account ID
    const int charId = msg.readInt32(); // Char ID
    const int pos = msg.readInt32(); // Position
    if (taGuild)
    {
        GuildMember *const m = taGuild->getMember(accountId, charId);
        if (m)
            m->setPos(pos);
    }
}

void GuildHandler::processGuildEmblem(Net::MessageIn &msg)
{
    const int length = msg.readInt16();

    msg.readInt32(); // Guild ID
    msg.readInt32(); // Emblem ID
    if (length < 12)
        return;
    msg.skip(length - 12); // Emblem data (unknown format)
}

void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg)
{
    const int length = msg.readInt16();
    const int count = (length - 6) / 37;

    msg.readInt16(); // 'Skill point'

    if (length < 6)
        return;
    for (int i = 0; i < count; i++)
    {
        msg.readInt16(); // ID
        msg.readInt16(); // 'Info' (unknown atm)
        msg.readInt16(); // 0 unused
        msg.readInt16(); // Level
        msg.readInt16(); // SP
        msg.readInt16(); // 'Range'
        msg.skip(24); // 0 unused
        msg.readInt8(); // Can be increased
    }
}

void GuildHandler::processGuildNotice(Net::MessageIn &msg)
{
    std::string msg1 = msg.readString(60); // Mes1
    std::string msg2 = msg.readString(120); // Mes2
    if (guildTab)
    {
        guildTab->chatLog(msg1, BY_SERVER);
        guildTab->chatLog(msg2, BY_SERVER);
    }
}

void GuildHandler::processGuildInvite(Net::MessageIn &msg)
{
    const int guildId = msg.readInt32();
    std::string guildName = msg.readString(24);

    if (socialWindow)
        socialWindow->showGuildInvite(guildName, guildId, "");
}

void GuildHandler::processGuildInviteAck(Net::MessageIn &msg)
{
    const int flag = msg.readInt8();
    if (!guildTab)
        return;

    switch (flag)
    {
        case 0:
            guildTab->chatLog(_("Could not inivte user to guild."), BY_SERVER);
            break;

        case 1:
            guildTab->chatLog(_("User rejected guild invite."), BY_SERVER);
            break;

        case 2:
            guildTab->chatLog(_("User is now part of your guild."), BY_SERVER);
            break;

        case 3:
            guildTab->chatLog(_("Your guild is full."), BY_SERVER);
            break;

        default:
            guildTab->chatLog(_("Unknown guild invite response."), BY_SERVER);
            break;
    }
}

void GuildHandler::processGuildLeave(Net::MessageIn &msg)
{
    std::string nick = msg.readString(24); // Name
    msg.readString(40); // Message

    if (taGuild)
        taGuild->removeMember(nick);

    if (!player_node)
        return;

    if (nick == player_node->getName())
    {
        if (taGuild)
        {
            taGuild->removeFromMembers();
            taGuild->clearMembers();
        }
        SERVER_NOTICE(_("You have left the guild."))
        delete guildTab;
        guildTab = nullptr;

        if (socialWindow && taGuild)
            socialWindow->removeTab(taGuild);
        if (actorSpriteManager)
            actorSpriteManager->updatePlayerColors();
    }
    else
    {
        if (guildTab)
        {
            guildTab->chatLog(strprintf(_("%s has left your guild."),
                nick.c_str()), BY_SERVER);
        }
        if (actorSpriteManager)
        {
            Being *const b = actorSpriteManager->findBeingByName(
                nick, Being::PLAYER);

            if (b)
                b->clearGuilds();
            if (taGuild)
                taGuild->removeMember(nick);
        }
    }
}

void GuildHandler::processGuildExpulsion(Net::MessageIn &msg)
{
    msg.skip(2);    // size (can be many explusions in list)
    std::string nick = msg.readString(24); // Name (of expulsed?)
    msg.skip(24); // acc
    msg.readString(44); // Message
    if (taGuild)
        taGuild->removeMember(nick);

    if (!player_node)
        return;

    if (nick == player_node->getName())
    {
        if (taGuild)
        {
            taGuild->removeFromMembers();
            taGuild->clearMembers();
        }
        SERVER_NOTICE(_("You were kicked from guild."));
        delete guildTab;
        guildTab = nullptr;

        if (socialWindow && taGuild)
            socialWindow->removeTab(taGuild);
        if (actorSpriteManager)
            actorSpriteManager->updatePlayerColors();
    }
    else
    {
        if (guildTab)
        {
            guildTab->chatLog(strprintf(_("%s has kicked from your guild."),
                nick.c_str()), BY_SERVER);
        }

        if (actorSpriteManager)
        {
            Being *const b = actorSpriteManager->findBeingByName(
                nick, Being::PLAYER);

            if (b)
                b->clearGuilds();
            if (taGuild)
                taGuild->removeMember(nick);
        }
    }
}

void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg)
{
    const int length = msg.readInt16();
    if (length < 4)
        return;

    const int count = (length - 4) / 88;

    for (int i = 0; i < count; i++)
    {
        msg.readString(24); // Name (of expulsed?)
        msg.readString(24); // 'Acc' (name of expulser?)
        msg.readString(24); // Message
    }
}

void GuildHandler::processGuildMessage(Net::MessageIn &msg)
{
    const int msgLength = msg.readInt16() - 4;

    if (msgLength <= 0)
        return;
    if (guildTab)
    {
        std::string chatMsg = msg.readString(msgLength);

        const size_t pos = chatMsg.find(" : ", 0);
        if (pos != std::string::npos)
        {
            std::string sender_name = ((pos == std::string::npos)
                ? "" : chatMsg.substr(0, pos));

            chatMsg.erase(0, pos + 3);

            trim(chatMsg);
            guildTab->chatLog(sender_name, chatMsg);
        }
        else
        {
            guildTab->chatLog(chatMsg);
        }
    }
}

void GuildHandler::processGuildSkillUp(Net::MessageIn &msg)
{
    msg.readInt16(); // Skill ID
    msg.readInt16(); // Level
    msg.readInt16(); // SP
    msg.readInt16(); // 'Range'
    msg.readInt8(); // unused? (always 1)
}

void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg)
{
    msg.readInt32(); // Account ID
    msg.readString(24); // Name
}

void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg)
{
    msg.readInt32(); // Flag
}

void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg)
{
    msg.readInt32(); // Guild ID
    msg.readInt32(); // Flag
}

void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg)
{
    msg.readInt8(); // Flag
}

void GuildHandler::processGuildBroken(Net::MessageIn &msg)
{
    msg.readInt32(); // Flag
}

void GuildHandler::clear()
{
    taGuild = nullptr;
}

} // namespace Ea