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/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/gui/guildtab.h"
#include "chatlogger.h"
#include "commandhandler.h"
#include "guild.h"
#include "localplayer.h"
#include "sound.h"
#include "gui/theme.h"
#include "net/net.h"
#include "net/ea/guildhandler.h"
#include "net/guildhandler.h"
#include "resources/iteminfo.h"
#include "resources/itemdb.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
namespace Ea
{
extern Guild *taGuild;
GuildTab::GuildTab() :
ChatTab(_("Guild"))
{
setTabColor(&Theme::getThemeColor(Theme::GUILD_CHAT_TAB));
}
GuildTab::~GuildTab()
{
}
bool GuildTab::handleCommand(const std::string &type, const std::string &args)
{
if (type == "help")
{
if (args == "invite")
{
chatLog(_("Command: /invite <nick>"));
chatLog(_("This command invites <nick> to the guild you're in."));
chatLog(_("If the <nick> has spaces in it, enclose it in "
"double quotes (\")."));
}
else if (args == "leave")
{
chatLog(_("Command: /leave"));
chatLog(_("This command causes the player to leave the guild."));
}
else
return false;
}
/*
else if (type == "create" || type == "new")
{
if (args.empty())
chatLog(_("Guild name is missing."), BY_SERVER);
else
Net::getGuildHandler()->create(args);
}
*/
else if (type == "invite" && taGuild)
{
Net::getGuildHandler()->invite(taGuild->getId(), args);
}
else if (type == "leave" && taGuild)
{
Net::getGuildHandler()->leave(taGuild->getId());
}
else if (type == "kick" && taGuild)
{
Net::getGuildHandler()->kick(taGuild->getMember(args));
}
else if (type == "notice" && taGuild)
{
std::string str1 = args.substr(0, 60);
std::string str2("");
if (args.size() > 60)
str2 = args.substr(60);
Net::getGuildHandler()->changeNotice(taGuild->getId(), str1, str2);
}
else
{
return false;
}
return true;
}
void GuildTab::handleInput(const std::string &msg)
{
if (!taGuild)
return;
if (chatWindow)
{
Net::getGuildHandler()->chat(taGuild->getId(),
chatWindow->doReplace(msg));
}
else
{
Net::getGuildHandler()->chat(taGuild->getId(), msg);
}
}
void GuildTab::showHelp()
{
chatLog(_("/help > Display this help."));
chatLog(_("/invite > Invite a player to your guild"));
chatLog(_("/leave > Leave the guild you are in"));
chatLog(_("/kick > Kick some one from the guild you are in"));
}
void GuildTab::getAutoCompleteList(std::vector<std::string> &names) const
{
if (taGuild)
taGuild->getNames(names);
names.push_back("/notice ");
}
void GuildTab::saveToLogFile(std::string &msg)
{
if (chatLogger)
chatLogger->log("#Guild", msg);
}
void GuildTab::playNewMessageSound()
{
sound.playGuiSound(SOUND_GUILD);
}
} // namespace Ea
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