summaryrefslogtreecommitdiff
path: root/src/net/ea/charserverrecv.cpp
blob: d058dfe6d3777a1d1c4db7c7d12be6cbd245f0fe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2017  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/ea/charserverrecv.h"

#include "client.h"

#include "gui/windows/charcreatedialog.h"
#include "gui/windows/okdialog.h"

#include "gui/widgets/createwidget.h"

#include "net/character.h"
#include "net/charserverhandler.h"
#include "net/messagein.h"

#include "utils/gettext.h"

#include "debug.h"

namespace Ea
{

void CharServerRecv::processCharLoginError(Net::MessageIn &msg)
{
    BLOCK_START("CharServerRecv::processCharLoginError")
    switch (msg.readUInt8("error"))
    {
        case 0:
            // TRANSLATORS: error message
            errorMessage = _("Access denied. Most likely, there are "
                             "too many players on this server.");
            break;
        case 1:
            // TRANSLATORS: error message
            errorMessage = _("Cannot use this ID.");
            break;
        default:
            // TRANSLATORS: error message
            errorMessage = _("Unknown char-server failure.");
            break;
    }
    client->setState(State::ERROR);
    BLOCK_END("CharServerRecv::processCharLoginError")
}

void CharServerRecv::processCharCreateFailed(Net::MessageIn &msg)
{
    BLOCK_START("CharServerRecv::processCharCreateFailed")
    switch (msg.readUInt8("error"))
    {
        case 1:
        case 0:
        default:
            // TRANSLATORS: error message
            errorMessage = _("Failed to create character. Most "
                "likely the name is already taken.");
            break;
        case 2:
            // TRANSLATORS: error message
            errorMessage = _("Wrong name.");
            break;
        case 3:
            // TRANSLATORS: error message
            errorMessage = _("Incorrect stats.");
            break;
        case 4:
            // TRANSLATORS: error message
            errorMessage = _("Incorrect hair.");
            break;
        case 5:
            // TRANSLATORS: error message
            errorMessage = _("Incorrect slot.");
            break;
        case 6:
            // TRANSLATORS: error message
            errorMessage = _("Incorrect race.");
            break;
        case 7:
            // TRANSLATORS: error message
            errorMessage = _("Incorrect look.");
            break;
    }
    CREATEWIDGET(OkDialog,
        // TRANSLATORS: error message header
        _("Error"),
        errorMessage,
        // TRANSLATORS: ok dialog button
        _("OK"),
        DialogType::ERROR,
        Modal_true,
        ShowCenter_true,
        nullptr,
        260);
    if (Net::CharServerHandler::mCharCreateDialog != nullptr)
        Net::CharServerHandler::mCharCreateDialog->unlock();
    BLOCK_END("CharServerRecv::processCharCreateFailed")
}

void CharServerRecv::processCharDelete(Net::MessageIn &msg A_UNUSED)
{
    BLOCK_START("CharServerRecv::processCharDelete")
    delete Net::CharServerHandler::mSelectedCharacter;
    Net::CharServerHandler::mCharacters.remove(
        Net::CharServerHandler::mSelectedCharacter);
    Net::CharServerHandler::mSelectedCharacter = nullptr;
    Net::CharServerHandler::updateCharSelectDialog();
    Net::CharServerHandler::unlockCharSelectDialog();
    CREATEWIDGET(OkDialog,
        // TRANSLATORS: info message header
        _("Info"),
        // TRANSLATORS: info message
        _("Character deleted."),
        // TRANSLATORS: ok dialog button
        _("OK"),
        DialogType::OK,
        Modal_true,
        ShowCenter_true,
        nullptr,
        260);
    BLOCK_END("CharServerRecv::processCharDelete")
}

}  // namespace Ea