blob: 753191b8d61308f31936b31d4f52aa6c1511af73 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_BEINGRECV_H
#define NET_EA_BEINGRECV_H
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/itemcolor.h"
#include <string>
namespace Net
{
class MessageIn;
}
class Being;
namespace Ea
{
namespace BeingRecv
{
extern bool mSync;
extern BeingId mSpawnId;
void processBeingRemove(Net::MessageIn &msg);
void processSkillDamage(Net::MessageIn &msg);
void processBeingAction(Net::MessageIn &msg);
void processBeingEmotion(Net::MessageIn &msg);
void processNameResponse(Net::MessageIn &msg);
void processPlayerStop(Net::MessageIn &msg);
void processPlayerMoveToAttack(Net::MessageIn &msg);
void processSkillNoDamage(Net::MessageIn &msg);
void processPvpMapMode(Net::MessageIn &msg);
void processBeingMove3(Net::MessageIn &msg);
Being *createBeing(const BeingId id,
const int job);
void setSprite(Being *const being, const unsigned int slot,
const int id,
const std::string &color = "",
const ItemColor colorId = ItemColor_one,
const bool isWeapon = false,
const bool isTempSprite = false);
} // namespace BeingRecv
} // namespace Ea
#endif // NET_EA_BEINGRECV_H
|