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/*
* Code taken from: http://mumble.sourceforge.net/Link
*/
#ifndef MUMBLEMANAGER_H
#define MUMBLEMANAGER_H
#include <string>
#include <stdint.h>
struct LinkedMem
{
uint32_t uiVersion;
uint32_t uiTick;
float fAvatarPosition[3];
float fAvatarFront[3];
float fAvatarTop[3];
wchar_t name[256];
float fCameraPosition[3];
float fCameraFront[3];
float fCameraTop[3];
wchar_t identity[256];
uint32_t context_len;
char context[256];
wchar_t description[2048];
};
class MumbleManager
{
public:
MumbleManager();
~MumbleManager();
void init();
void setPlayer(const std::string &userName);
void setAction(int action);
void setPos(int tileX, int tileY, int direction);
void setMap(const std::string &mapName);
void setServer(const std::string &serverName);
private:
uint16_t getMapId(std::string mapName);
void setMapBase(uint16_t mapid);
LinkedMem *mLinkedMem;
LinkedMem mLinkedMemCache;
float mMapBase[3];
};
extern MumbleManager *mumbleManager;
#endif
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